My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Hunter X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang X-Bow
Barbarian Barrel
Archers Knight Goblin Gang Hunter X-Bow
The Log
Archers Goblin Gang Hunter X-Bow
Earthquake
Archers Goblin Gang X-Bow
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Hunter
Fireball
Archers Goblin Gang Hunter X-Bow
Poison
Archers Goblin Gang Hunter X-Bow
Lightning
Knight Hunter X-Bow
Rocket
Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Void Hunter X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows X-Bow Mega Knight
Arrows
Void Archers Knight X-Bow Mega Knight
Knight
Archers Goblin Gang X-Bow Arrows Hunter
Goblin Gang
Knight X-Bow
Void
Arrows
Hunter
Knight X-Bow Mega Knight
X-Bow
Knight Archers Arrows Goblin Gang Hunter
Mega Knight
Archers Arrows Hunter

Defense Synergies 6 6

Archers
Knight Goblin Gang X-Bow Mega Knight
Arrows
Void Mega Knight Knight
Knight
Archers Goblin Gang Hunter X-Bow Arrows
Goblin Gang
Knight Archers X-Bow
Void
Arrows
Hunter
Knight Mega Knight
X-Bow
Knight Archers Goblin Gang
Mega Knight
Arrows Archers Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void X-Bow
Hunter Knight Goblin Gang X-Bow Mega Knight
Goblin Gang Hunter Mega Knight Archers Knight Void
Hunter Knight Goblin Gang Mega Knight
Arrows X-Bow Mega Knight
Arrows Goblin Gang Archers Hunter X-Bow Mega Knight
Hunter Archers Arrows Goblin Gang Void X-Bow
Arrows Void X-Bow Mega Knight
Hunter Goblin Gang X-Bow
Knight Goblin Gang Archers Hunter Mega Knight
Archers Goblin Gang Arrows Knight Hunter X-Bow Mega Knight
Arrows Hunter Archers Goblin Gang
Hunter Mega Knight Knight Goblin Gang X-Bow
Mega Knight Arrows Goblin Gang Hunter X-Bow
Knight Goblin Gang Hunter X-Bow Mega Knight
Goblin Gang Hunter X-Bow Mega Knight
Mega Knight Arrows Knight Goblin Gang Hunter X-Bow
Arrows Mega Knight Archers Knight Goblin Gang Hunter X-Bow
Arrows Hunter Archers Knight Mega Knight
Hunter
Goblin Gang Mega Knight Archers Arrows Knight Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Archers Void X-Bow
Void Archers Arrows Knight Goblin Gang Hunter X-Bow Mega Knight
Goblin Gang Mega Knight Knight Hunter
Goblin Gang Hunter Mega Knight Knight X-Bow
Knight Goblin Gang Hunter Mega Knight
Arrows Archers Goblin Gang Hunter
Goblin Gang Archers Knight Void Hunter
Mega Knight Knight Hunter
Void Mega Knight Knight X-Bow
Goblin Gang
Mega Knight Knight Hunter
Mega Knight Arrows Void
Mega Knight Knight Goblin Gang Hunter
Archers Mega Knight
Goblin Gang Archers Knight Hunter X-Bow
Arrows Mega Knight Archers Hunter
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight X-Bow
Arrows Void X-Bow
Arrows Void X-Bow
Arrows Knight Void
Arrows Mega Knight
Arrows Hunter
Archers Arrows
Arrows X-Bow Hunter
Arrows Void X-Bow
Goblin Gang Void X-Bow
Void Arrows Knight X-Bow
Void Archers Arrows
Knight Void Hunter
Arrows Void X-Bow
Arrows X-Bow
X-Bow Arrows Hunter
Arrows X-Bow Mega Knight
Arrows
Void Archers Arrows Hunter X-Bow Mega Knight
Arrows Void X-Bow Mega Knight
Void X-Bow Mega Knight
Arrows Void
Void X-Bow
Arrows Void X-Bow
Arrows Hunter Mega Knight
Arrows Void X-Bow Hunter
Void Arrows X-Bow Mega Knight
Void Arrows X-Bow
Archers Arrows Void Hunter X-Bow
Void
Void
Void Arrows Hunter X-Bow Mega Knight
Void Arrows
Mega Knight
Arrows
Archers Goblin Gang Void X-Bow
Archers Arrows Hunter
Arrows
Void Knight Goblin Gang Hunter Mega Knight
Arrows
Void Arrows
Mega Knight
Goblin Gang
Void
Void X-Bow Mega Knight
Void Mega Knight
Void

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