My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Hogs
Giant Snowball
Goblin Gang Minion Horde Royal Hogs
Zap
Goblin Gang Minion Horde Inferno Tower Royal Hogs
Barbarian Barrel
Goblin Gang Inferno Tower Royal Hogs
The Log
Goblin Gang Suspicious Bush Royal Hogs
Earthquake
Goblin Gang Inferno Tower Royal Hogs
Arrows
Goblin Gang Minion Horde Suspicious Bush Royal Hogs
Royal Delivery
Goblin Gang Minion Horde Royal Hogs
Fireball
Goblin Gang Minion Horde Suspicious Bush Inferno Tower Royal Hogs
Poison
Goblin Gang Minion Horde Suspicious Bush Inferno Tower Royal Hogs
Lightning
Inferno Tower
Rocket
Minion Horde Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Suspicious Bush Rage Arrows Goblin Gang Minion Horde Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Suspicious Bush Rage Arrows

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror
Goblin Gang
Royal Hogs Mirror
Minion Horde
Rage Mirror
Suspicious Bush
Inferno Tower
Royal Hogs
Arrows Goblin Gang
Mirror
Arrows Goblin Gang Minion Horde
Rage
Minion Horde

Defense Synergies 3 4

Arrows
Mirror Inferno Tower
Goblin Gang
Inferno Tower Mirror
Minion Horde
Mirror Inferno Tower
Suspicious Bush
Inferno Tower
Goblin Gang Arrows Minion Horde Mirror
Royal Hogs
Mirror
Arrows Minion Horde Goblin Gang Inferno Tower
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower
Minion Horde Inferno Tower Goblin Gang
Goblin Gang Minion Horde Inferno Tower
Minion Horde Inferno Tower Goblin Gang
Arrows
Arrows Goblin Gang
Minion Horde Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower
Minion Horde Inferno Tower Goblin Gang
Goblin Gang Minion Horde Inferno Tower
Goblin Gang Minion Horde Arrows
Arrows Minion Horde Inferno Tower Goblin Gang
Minion Horde Inferno Tower Goblin Gang
Arrows Goblin Gang Minion Horde
Inferno Tower Goblin Gang Minion Horde
Minion Horde Inferno Tower Goblin Gang
Minion Horde Arrows Goblin Gang Inferno Tower
Arrows Goblin Gang Minion Horde
Arrows
Inferno Tower
Goblin Gang Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower
Arrows Goblin Gang
Goblin Gang Minion Horde Inferno Tower
Goblin Gang Minion Horde Inferno Tower
Inferno Tower Goblin Gang Minion Horde
Arrows Goblin Gang Minion Horde
Goblin Gang Minion Horde Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Inferno Tower Goblin Gang Minion Horde
Minion Horde Inferno Tower
Arrows
Goblin Gang Minion Horde Inferno Tower
Minion Horde
Goblin Gang Inferno Tower Minion Horde
Arrows Minion Horde Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Goblin Gang Minion Horde
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Goblin Gang
Arrows
Arrows
Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde
Goblin Gang Minion Horde

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