My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Ice Golem Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Skeleton Army Balloon Miner
Giant Snowball
Skeletons Bomber Skeleton Army Balloon Miner
Zap
Skeletons Bomber Skeleton Army Balloon
Barbarian Barrel
Skeletons Bomber Skeleton Army Hunter
The Log
Skeletons Bomber Mini P.E.K.K.A Skeleton Army Hunter
Earthquake
Skeletons Bomber Skeleton Army
Arrows
Skeletons Bomber Skeleton Army
Royal Delivery
Skeletons Bomber Mini P.E.K.K.A Skeleton Army Hunter Balloon Miner
Fireball
Bomber Skeleton Army Hunter Balloon
Poison
Bomber Skeleton Army Hunter Balloon
Lightning
Ice Golem Mini P.E.K.K.A Hunter Balloon
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Ice Golem Skeleton Army Miner Mini P.E.K.K.A Hunter Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Ice Golem Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Ice Golem Mini P.E.K.K.A Miner
Ice Golem
Balloon Bomber Mini P.E.K.K.A Hunter Miner
Mini P.E.K.K.A
Bomber Ice Golem Hunter
Skeleton Army
Hunter
Ice Golem Mini P.E.K.K.A Balloon
Balloon
Ice Golem Miner Hunter
Miner
Balloon Bomber Ice Golem

Defense Synergies 1 10

Skeletons
Bomber Ice Golem Mini P.E.K.K.A Hunter
Bomber
Ice Golem Skeletons Mini P.E.K.K.A Miner
Ice Golem
Bomber Skeletons Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Skeletons Bomber Ice Golem Skeleton Army Hunter
Skeleton Army
Mini P.E.K.K.A
Hunter
Skeletons Ice Golem Mini P.E.K.K.A
Balloon
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem
Mini P.E.K.K.A Skeleton Army Hunter Skeletons
Mini P.E.K.K.A Skeleton Army Hunter Skeletons Bomber
Mini P.E.K.K.A Skeleton Army Hunter Skeletons
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Skeletons Bomber Hunter
Hunter
Ice Golem
Mini P.E.K.K.A Hunter Skeletons Skeleton Army
Skeleton Army Skeletons Bomber Ice Golem Mini P.E.K.K.A Hunter Miner
Skeleton Army Skeletons Bomber Ice Golem Hunter
Hunter
Mini P.E.K.K.A Skeleton Army Hunter Skeletons Bomber
Bomber Skeleton Army Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Hunter
Skeleton Army Mini P.E.K.K.A Hunter
Skeletons Bomber Mini P.E.K.K.A Skeleton Army Hunter
Bomber Skeleton Army Hunter
Hunter Bomber Ice Golem
Mini P.E.K.K.A Hunter
Bomber Skeleton Army Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Ice Golem
Bomber Ice Golem Mini P.E.K.K.A Hunter Miner
Skeleton Army Skeletons Ice Golem Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Hunter Ice Golem
Skeletons Mini P.E.K.K.A Skeleton Army Hunter
Skeletons Ice Golem Hunter
Mini P.E.K.K.A Skeleton Army Skeletons Ice Golem Hunter
Mini P.E.K.K.A Skeleton Army Hunter
Skeletons Ice Golem Mini P.E.K.K.A Skeleton Army
Skeletons Skeleton Army
Mini P.E.K.K.A Hunter
Skeleton Army
Mini P.E.K.K.A Skeleton Army Skeletons Ice Golem Hunter
Bomber Skeleton Army
Skeleton Army Skeletons Bomber Ice Golem Mini P.E.K.K.A Hunter
Bomber Ice Golem Mini P.E.K.K.A Hunter
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Miner
Miner
Ice Golem
Bomber
Ice Golem Hunter
Bomber
Ice Golem Hunter
Miner
Mini P.E.K.K.A
Miner
Ice Golem Hunter Miner
Ice Golem
Bomber Hunter
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Hunter
Bomber Miner
Ice Golem Bomber Hunter
Miner Hunter
Miner
Miner
Ice Golem Hunter
Mini P.E.K.K.A
Bomber Hunter Miner
Skeleton Army
Hunter
Miner Mini P.E.K.K.A Hunter
Bomber Ice Golem
Miner

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