My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Barbarian Hut Balloon Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Night Witch
Giant Snowball
Minion Horde Balloon Night Witch
Zap
Minion Horde Balloon Night Witch
Barbarian Barrel
Knight Bomb Tower Barbarian Hut Ice Wizard Night Witch
The Log
Barbarian Hut
Earthquake
Bomb Tower Barbarian Hut
Arrows
Minion Horde Night Witch
Royal Delivery
Knight Minion Horde Balloon Ice Wizard Night Witch
Fireball
Minion Horde Bomb Tower Barbarian Hut Balloon Ice Wizard Night Witch
Poison
Minion Horde Bomb Tower Barbarian Hut Balloon Ice Wizard Night Witch
Lightning
Knight Bomb Tower Barbarian Hut Balloon Ice Wizard Night Witch
Rocket
Minion Horde Bomb Tower Barbarian Hut Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Ice Wizard Bomb Tower Night Witch Minion Horde Balloon Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Ice Wizard Bomb Tower Night Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Minion Horde Barbarian Hut Ice Wizard Night Witch
Minion Horde
Knight Barbarian Hut Golem
Bomb Tower
Barbarian Hut
Knight Minion Horde Ice Wizard
Balloon
Knight Golem Ice Wizard
Golem
Night Witch Minion Horde Balloon Ice Wizard
Ice Wizard
Knight Barbarian Hut Balloon Golem
Night Witch
Golem Knight

Defense Synergies 2 8

Knight
Bomb Tower Ice Wizard Minion Horde Barbarian Hut Night Witch
Minion Horde
Knight Barbarian Hut Ice Wizard
Bomb Tower
Knight Ice Wizard
Barbarian Hut
Knight Minion Horde Ice Wizard
Balloon
Golem
Ice Wizard
Knight Minion Horde Bomb Tower Barbarian Hut Night Witch
Night Witch
Knight Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Minion Horde
Minion Horde Bomb Tower Barbarian Hut Knight Ice Wizard Night Witch
Minion Horde Bomb Tower Barbarian Hut Knight Ice Wizard Night Witch
Minion Horde Bomb Tower Barbarian Hut Night Witch Knight Ice Wizard
Bomb Tower
Bomb Tower Ice Wizard Night Witch
Minion Horde Bomb Tower Barbarian Hut Ice Wizard Night Witch
Barbarian Hut Bomb Tower
Minion Horde Barbarian Hut Bomb Tower Ice Wizard Night Witch
Knight Minion Horde Ice Wizard Night Witch
Minion Horde Ice Wizard Knight Bomb Tower Night Witch
Minion Horde Barbarian Hut Ice Wizard Night Witch
Minion Horde Bomb Tower Barbarian Hut Night Witch Knight Ice Wizard
Bomb Tower Barbarian Hut Minion Horde Night Witch
Barbarian Hut Knight Minion Horde Bomb Tower
Minion Horde Bomb Tower Barbarian Hut
Minion Horde Bomb Tower Barbarian Hut Knight Night Witch
Bomb Tower Knight Minion Horde Barbarian Hut Ice Wizard Night Witch
Bomb Tower Knight Barbarian Hut Ice Wizard
Barbarian Hut Bomb Tower
Knight Minion Horde Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut
Knight Bomb Tower
Knight Minion Horde Bomb Tower Barbarian Hut
Knight Minion Horde Barbarian Hut Night Witch
Barbarian Hut Knight Minion Horde Night Witch
Minion Horde Bomb Tower Ice Wizard
Knight Minion Horde Bomb Tower Barbarian Hut Ice Wizard Night Witch
Knight Minion Horde Bomb Tower Barbarian Hut
Minion Horde Knight Bomb Tower Barbarian Hut
Minion Horde Barbarian Hut
Knight Minion Horde Bomb Tower
Knight Minion Horde Bomb Tower Barbarian Hut Night Witch
Minion Horde Bomb Tower Barbarian Hut
Knight Minion Horde Bomb Tower Barbarian Hut Night Witch
Minion Horde Bomb Tower Barbarian Hut Ice Wizard
Bomb Tower Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Barbarian Hut
Ice Wizard
Minion Horde Barbarian Hut
Knight Barbarian Hut
Minion Horde
Minion Horde Ice Wizard
Minion Horde
Barbarian Hut Ice Wizard
Minion Horde Night Witch
Knight Minion Horde
Knight Barbarian Hut
Minion Horde
Barbarian Hut
Minion Horde Barbarian Hut
Minion Horde Barbarian Hut
Minion Horde Night Witch
Minion Horde Night Witch
Minion Horde Barbarian Hut
Ice Wizard
Minion Horde
Ice Wizard
Minion Horde Ice Wizard Night Witch
Minion Horde
Minion Horde Night Witch
Minion Horde Night Witch
Minion Horde
Minion Horde
Minion Horde Barbarian Hut Night Witch
Ice Wizard
Knight Minion Horde
Minion Horde
Minion Horde

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