My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Mini P.E.K.K.A Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Clone Balloon
Giant Snowball
Spear Goblins Clone Baby Dragon Balloon
Zap
Spear Goblins Clone Balloon
Barbarian Barrel
Spear Goblins Clone
The Log
Spear Goblins Mini P.E.K.K.A Clone
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Clone
Royal Delivery
Spear Goblins Mini P.E.K.K.A Clone Baby Dragon Balloon
Fireball
Clone Baby Dragon Balloon
Poison
Spear Goblins Clone Balloon
Lightning
Ice Golem Mini P.E.K.K.A Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Mini P.E.K.K.A Rage Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Rage The Log Clone Mini P.E.K.K.A Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Ice Golem Rage The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Mini P.E.K.K.A Baby Dragon Balloon
Ice Golem
Spear Goblins Balloon Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Spear Goblins Ice Golem Rage Baby Dragon The Log
Rage
Balloon Mini P.E.K.K.A
Clone
Balloon Baby Dragon
Baby Dragon
Spear Goblins Ice Golem Mini P.E.K.K.A Clone Balloon
Balloon
Ice Golem Rage Clone Spear Goblins Baby Dragon The Log
The Log
Mini P.E.K.K.A Balloon

Defense Synergies 2 8

Spear Goblins
Ice Golem Mini P.E.K.K.A Baby Dragon The Log
Ice Golem
Spear Goblins Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
The Log Spear Goblins Ice Golem Baby Dragon
Rage
Clone
Baby Dragon
Spear Goblins Ice Golem Mini P.E.K.K.A The Log
Balloon
The Log
Mini P.E.K.K.A Spear Goblins Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Baby Dragon The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log Spear Goblins Baby Dragon
Spear Goblins Baby Dragon
Ice Golem Baby Dragon The Log
Mini P.E.K.K.A
Spear Goblins Ice Golem Mini P.E.K.K.A
Spear Goblins Ice Golem Baby Dragon The Log
Spear Goblins Baby Dragon
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Spear Goblins Baby Dragon The Log
Baby Dragon The Log Spear Goblins Ice Golem
Mini P.E.K.K.A
Spear Goblins Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Ice Golem
Ice Golem Mini P.E.K.K.A Baby Dragon The Log
Spear Goblins Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Ice Golem The Log
Mini P.E.K.K.A
Ice Golem Baby Dragon
Mini P.E.K.K.A Spear Goblins Ice Golem
Mini P.E.K.K.A
Spear Goblins Ice Golem Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Ice Golem
Baby Dragon
Spear Goblins Ice Golem Mini P.E.K.K.A Baby Dragon The Log
Ice Golem Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Ice Golem The Log
Baby Dragon The Log
Spear Goblins Ice Golem Baby Dragon
Baby Dragon The Log
The Log Ice Golem Baby Dragon
The Log
Mini P.E.K.K.A
The Log
Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon
Ice Golem Baby Dragon The Log
Spear Goblins Baby Dragon The Log
Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Ice Golem The Log Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Ice Golem Baby Dragon
Mini P.E.K.K.A
The Log
The Log
Spear Goblins
Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon
The Log Ice Golem Baby Dragon
Baby Dragon The Log
Baby Dragon The Log

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