My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Dark Prince
Giant Snowball
Cannon Skeleton Barrel Barbarians Goblin Barrel
Zap
Cannon Skeleton Barrel Goblin Barrel Dark Prince
Barbarian Barrel
Cannon Skeleton Barrel Barbarians Wizard Goblin Barrel Dark Prince
The Log
Cannon Skeleton Barrel Barbarians Goblin Barrel Dark Prince
Earthquake
Cannon Barbarians Goblin Barrel
Arrows
Skeleton Barrel Goblin Barrel
Royal Delivery
Skeleton Barrel Barbarians Wizard Goblin Barrel Dark Prince
Fireball
Cannon Skeleton Barrel Barbarians Wizard Goblin Barrel
Poison
Cannon Skeleton Barrel Barbarians Wizard
Lightning
Cannon Wizard Dark Prince
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Skeleton Barrel Goblin Barrel Fireball Dark Prince Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Skeleton Barrel Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Fireball Goblin Barrel Dark Prince
Barbarians
Fireball
Skeleton Barrel Dark Prince
Wizard
Rage Dark Prince
Rage
Wizard Dark Prince
Goblin Barrel
Skeleton Barrel Dark Prince
Dark Prince
Goblin Barrel Skeleton Barrel Fireball Wizard Rage

Defense Synergies 0 6

Cannon
Fireball Wizard Dark Prince
Skeleton Barrel
Fireball
Barbarians
Fireball
Cannon Skeleton Barrel Dark Prince
Wizard
Cannon Dark Prince
Rage
Goblin Barrel
Dark Prince
Cannon Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Fireball Wizard
Barbarians Cannon Dark Prince
Cannon Barbarians Dark Prince
Cannon Barbarians Dark Prince
Barbarians Fireball Dark Prince
Fireball Cannon Dark Prince
Cannon Fireball Wizard
Cannon Skeleton Barrel Barbarians Fireball
Cannon Barbarians
Cannon Barbarians Dark Prince
Barbarians Cannon Fireball Wizard Dark Prince
Fireball Wizard
Cannon Barbarians Fireball Wizard Dark Prince
Fireball Wizard Cannon Barbarians Dark Prince
Barbarians Cannon
Barbarians Cannon Fireball
Barbarians Wizard Cannon Fireball Dark Prince
Cannon Fireball Barbarians Wizard Dark Prince
Wizard Cannon Barbarians Fireball Dark Prince
Barbarians Cannon
Wizard Dark Prince Cannon Barbarians Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Dark Prince
Fireball Skeleton Barrel Wizard
Barbarians Dark Prince
Dark Prince Barbarians Fireball
Barbarians Cannon Dark Prince
Fireball Wizard Skeleton Barrel
Dark Prince Barbarians Fireball
Barbarians Dark Prince
Barbarians Fireball Dark Prince
Cannon Barbarians
Barbarians Dark Prince
Barbarians Fireball Dark Prince
Barbarians Dark Prince Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball
Barbarians Fireball Dark Prince
Cannon Barbarians Fireball Wizard Dark Prince
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Barbarians Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Skeleton Barrel
Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Fireball
Skeleton Barrel Fireball Wizard Dark Prince
Fireball Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball
Skeleton Barrel Fireball Wizard Dark Prince
Skeleton Barrel Fireball Wizard
Fireball
Fireball Wizard
Skeleton Barrel Barbarians Fireball
Fireball Wizard Dark Prince
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel
Fireball Wizard
Skeleton Barrel Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Skeleton Barrel Barbarians Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Skeleton Barrel Fireball Wizard
Fireball
Dark Prince
Fireball
Fireball
Skeleton Barrel Fireball Dark Prince
Fireball Wizard

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