My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Battle Ram Zappies Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Ice Golem Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Cannon Barbarians Battle Ram Zappies Ram Rider
Zap
Cannon Battle Ram Zappies Ram Rider
Barbarian Barrel
Cannon Tesla Barbarians Heal Spirit Battle Ram Zappies
The Log
Cannon Barbarians Heal Spirit Battle Ram Zappies Ram Rider
Earthquake
Cannon Tesla Barbarians Zappies
Arrows
Heal Spirit Zappies
Royal Delivery
Barbarians Heal Spirit Battle Ram Zappies Ram Rider
Fireball
Cannon Tesla Barbarians Battle Ram Zappies Ram Rider
Poison
Cannon Barbarians Zappies
Lightning
Cannon Tesla Ice Golem Battle Ram Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Cannon Tesla Battle Ram Zappies Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Ice Golem Cannon Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Barbarians
Heal Spirit
Heal Spirit
Barbarians Battle Ram Zappies Ram Rider
Ice Golem
Battle Ram Zappies Ram Rider
Battle Ram
Ice Golem Heal Spirit Zappies
Zappies
Heal Spirit Ice Golem Battle Ram Ram Rider
Ram Rider
Heal Spirit Ice Golem Zappies

Defense Synergies 2 3

Cannon
Ice Golem
Tesla
Ice Golem Zappies
Barbarians
Zappies
Heal Spirit
Ice Golem
Cannon Tesla Zappies
Battle Ram
Zappies
Tesla Barbarians Ice Golem
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Ice Golem Zappies Ram Rider
Barbarians Cannon Tesla Zappies Ram Rider
Cannon Tesla Barbarians Ram Rider Zappies
Cannon Tesla Barbarians Zappies Ram Rider
Barbarians
Cannon Tesla Zappies
Tesla Ram Rider Cannon Zappies
Cannon Tesla Barbarians Ice Golem Ram Rider
Cannon Tesla Barbarians Zappies
Cannon Tesla Barbarians Ice Golem Zappies
Barbarians Cannon Tesla Ice Golem Zappies Ram Rider
Tesla Zappies Ram Rider
Cannon Tesla Barbarians Zappies Ram Rider
Cannon Tesla Barbarians Zappies
Barbarians Cannon Tesla Zappies Ram Rider
Barbarians Cannon Tesla Zappies Ram Rider
Tesla Barbarians Cannon Zappies
Cannon Tesla Barbarians Zappies Ram Rider
Cannon Tesla Barbarians Ice Golem Zappies Ram Rider
Barbarians Cannon Tesla Zappies Ram Rider
Cannon Tesla Barbarians Zappies
Cannon Tesla Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Ice Golem Zappies
Tesla Ice Golem
Barbarians Zappies Ice Golem Ram Rider
Tesla Barbarians Ice Golem Zappies Ram Rider
Barbarians Cannon Tesla Zappies Ram Rider
Tesla Ice Golem Zappies Ram Rider
Tesla Barbarians Ice Golem Zappies Ram Rider
Tesla Barbarians Zappies
Barbarians Ice Golem Zappies
Cannon Tesla Barbarians Zappies
Tesla Barbarians Zappies
Barbarians
Barbarians Cannon Tesla Ice Golem Zappies Ram Rider
Cannon Tesla Barbarians Zappies
Tesla Barbarians Zappies Ice Golem
Cannon Tesla Barbarians Ice Golem Zappies
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ram Rider
Barbarians Ice Golem
Ice Golem Ram Rider
Ice Golem Ram Rider
Ram Rider
Ram Rider
Ice Golem
Ice Golem
Barbarians
Ice Golem
Ram Rider
Ram Rider
Ice Golem
Zappies
Zappies
Barbarians Zappies
Zappies Ram Rider
Ice Golem
Zappies
Zappies

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