My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians Witch
Zap
Witch Goblin Giant Sparky
Barbarian Barrel
Ice Spirit Knight Barbarians Witch Sparky
The Log
Ice Spirit Barbarians Mini P.E.K.K.A Witch Sparky
Earthquake
Barbarians Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Knight Barbarians Mini P.E.K.K.A Witch Sparky
Fireball
Barbarians Witch Sparky
Poison
Barbarians Witch Sparky
Lightning
Knight Mini P.E.K.K.A Witch Sparky
Rocket
Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Mini P.E.K.K.A Barbarians Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Knight Mini P.E.K.K.A

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Barbarians Mini P.E.K.K.A Witch Goblin Giant
Zap
Ice Spirit Goblin Giant Sparky Knight Mini P.E.K.K.A Witch
Knight
Ice Spirit Zap Witch Sparky
Barbarians
Ice Spirit
Mini P.E.K.K.A
Sparky Ice Spirit Zap Goblin Giant
Witch
Ice Spirit Zap Knight Goblin Giant
Goblin Giant
Zap Sparky Ice Spirit Mini P.E.K.K.A Witch
Sparky
Ice Spirit Zap Mini P.E.K.K.A Goblin Giant Knight

Defense Synergies 5 13

Ice Spirit
Zap Mini P.E.K.K.A Sparky Knight Barbarians Witch Goblin Giant
Zap
Ice Spirit Mini P.E.K.K.A Goblin Giant Knight Barbarians Witch Sparky
Knight
Ice Spirit Zap Mini P.E.K.K.A Witch Sparky
Barbarians
Ice Spirit Zap
Mini P.E.K.K.A
Ice Spirit Zap Knight Witch
Witch
Ice Spirit Zap Knight Mini P.E.K.K.A
Goblin Giant
Zap Ice Spirit Sparky
Sparky
Ice Spirit Zap Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Giant Sparky
Barbarians Mini P.E.K.K.A Sparky Ice Spirit Zap Knight Witch
Barbarians Mini P.E.K.K.A Witch Sparky Knight
Barbarians Mini P.E.K.K.A Witch Sparky Knight
Barbarians Mini P.E.K.K.A Sparky
Zap
Ice Spirit Zap Witch
Zap Barbarians Goblin Giant Sparky
Barbarians Mini P.E.K.K.A Witch Sparky
Knight Ice Spirit Barbarians Mini P.E.K.K.A Sparky
Barbarians Witch Zap Knight Goblin Giant
Zap Witch
Barbarians Mini P.E.K.K.A Sparky Ice Spirit Zap Knight Witch
Sparky Ice Spirit Zap Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Sparky Knight
Barbarians Ice Spirit Zap Mini P.E.K.K.A Sparky
Barbarians Sparky Knight Mini P.E.K.K.A Witch
Ice Spirit Zap Knight Barbarians Witch
Zap Witch Ice Spirit Knight Barbarians
Barbarians Mini P.E.K.K.A Sparky
Knight Barbarians Mini P.E.K.K.A Witch Goblin Giant Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Zap Witch Sparky
Zap Knight Mini P.E.K.K.A
Barbarians Ice Spirit Zap Knight Mini P.E.K.K.A Witch Goblin Giant Sparky
Mini P.E.K.K.A Zap Knight Barbarians Goblin Giant Sparky
Barbarians Knight Mini P.E.K.K.A Witch Goblin Giant Sparky
Ice Spirit Zap Witch Goblin Giant
Mini P.E.K.K.A Sparky Knight Barbarians Witch Goblin Giant
Mini P.E.K.K.A Knight Barbarians Goblin Giant Sparky
Zap Ice Spirit Knight Barbarians Mini P.E.K.K.A Witch Sparky
Witch Barbarians Goblin Giant Sparky
Knight Barbarians Mini P.E.K.K.A Witch Sparky
Zap Barbarians Goblin Giant
Barbarians Mini P.E.K.K.A Knight Witch Goblin Giant Sparky
Barbarians Witch Sparky
Barbarians Witch Sparky Ice Spirit Zap Knight Mini P.E.K.K.A Goblin Giant
Zap Barbarians Mini P.E.K.K.A Witch Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap
Goblin Giant Sparky
Knight Barbarians Sparky
Zap Sparky
Ice Spirit Zap Witch Goblin Giant
Witch Sparky
Ice Spirit Zap
Zap
Mini P.E.K.K.A Sparky
Zap Knight Sparky
Zap
Knight Sparky
Zap Sparky
Zap Witch Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky
Zap Witch
Sparky
Sparky
Zap Barbarians
Zap Ice Spirit Witch Sparky
Witch
Zap Witch Sparky
Zap Witch Sparky
Zap Sparky
Zap Witch Sparky
Zap Ice Spirit Witch
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Ice Spirit Sparky
Sparky
Sparky
Zap Ice Spirit Barbarians Witch
Zap Witch
Knight Mini P.E.K.K.A Sparky
Zap
Zap Sparky
Sparky
Zap Ice Spirit Witch Sparky
Zap Witch
Zap Witch Goblin Giant Sparky
Sparky
Sparky

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