My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Baby Dragon Witch Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Zappies Baby Dragon Witch Princess
Zap
Zappies Witch Prince Princess
Barbarian Barrel
Knight Barbarians Zappies Witch Princess
The Log
Barbarians Zappies Witch Prince Princess
Earthquake
Barbarians Zappies Witch
Arrows
Zappies Witch Princess
Royal Delivery
Knight Barbarians Zappies Baby Dragon Witch Prince Princess
Fireball
Barbarians Zappies Baby Dragon Witch Princess
Poison
Barbarians Zappies Witch Princess
Lightning
Knight Baby Dragon Witch Prince
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Princess Fireball Zappies Baby Dragon Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Princess Fireball Zappies

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Princess Fireball Zappies Witch Prince
Barbarians
Fireball
Knight Baby Dragon Princess
Zappies
Knight Baby Dragon Prince
Baby Dragon
Knight Fireball Zappies Witch Prince
Witch
Knight Baby Dragon Prince
Prince
Knight Zappies Baby Dragon Witch Princess
Princess
Knight Fireball Prince

Defense Synergies 1 11

Knight
Princess Fireball Zappies Baby Dragon Witch
Barbarians
Zappies
Fireball
Knight Zappies Princess
Zappies
Knight Barbarians Fireball Prince
Baby Dragon
Knight Witch Prince
Witch
Knight Baby Dragon Prince
Prince
Zappies Baby Dragon Witch
Princess
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Zappies Baby Dragon
Barbarians Knight Zappies Witch Prince
Barbarians Witch Prince Knight Zappies
Barbarians Witch Prince Knight Zappies
Barbarians Fireball Prince Princess
Fireball Zappies Baby Dragon
Fireball Zappies Baby Dragon Witch Princess
Barbarians Fireball Baby Dragon
Barbarians Zappies Witch Prince Princess
Knight Barbarians Zappies Prince
Barbarians Witch Knight Fireball Zappies Baby Dragon Princess
Fireball Zappies Baby Dragon Witch Princess
Barbarians Prince Knight Fireball Zappies Witch
Fireball Barbarians Zappies Baby Dragon Witch Prince Princess
Barbarians Knight Zappies Prince
Barbarians Fireball Zappies Prince
Barbarians Knight Fireball Zappies Witch Prince
Fireball Knight Barbarians Zappies Baby Dragon Witch Prince
Baby Dragon Witch Knight Barbarians Fireball Zappies Princess
Barbarians Zappies Prince
Knight Barbarians Fireball Zappies Baby Dragon Witch Prince
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Zappies Witch Prince
Fireball Knight Baby Dragon Prince
Barbarians Zappies Knight Witch Prince
Prince Knight Barbarians Fireball Zappies
Barbarians Knight Zappies Witch Prince
Fireball Zappies Baby Dragon Witch Princess
Prince Knight Barbarians Fireball Zappies Witch
Knight Barbarians Zappies Prince
Knight Barbarians Fireball Zappies Baby Dragon Witch Prince
Witch Barbarians Zappies
Knight Barbarians Zappies Witch Prince
Barbarians Fireball Prince
Barbarians Prince Knight Fireball Zappies Witch
Barbarians Fireball Zappies Baby Dragon Witch Princess
Barbarians Zappies Witch Knight Fireball Baby Dragon Prince
Barbarians Fireball Zappies Baby Dragon Witch Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon
Knight Barbarians Fireball Prince
Fireball Baby Dragon
Fireball Baby Dragon Witch Princess
Baby Dragon Witch Princess
Fireball Baby Dragon Princess
Fireball
Fireball Prince
Knight Fireball Prince Princess
Fireball Baby Dragon Princess
Knight Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Princess Fireball Baby Dragon Prince
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Princess
Fireball
Fireball Baby Dragon Prince Princess
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Prince
Fireball Princess
Prince
Barbarians Fireball Baby Dragon
Fireball Baby Dragon Witch Princess
Witch
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Witch Prince Princess
Fireball Baby Dragon
Fireball Baby Dragon Witch Princess
Fireball Zappies Witch
Fireball
Fireball
Fireball Zappies Princess
Prince
Fireball Princess
Barbarians Fireball Zappies Witch Prince Princess
Fireball Zappies Baby Dragon Witch Princess
Fireball
Fireball Knight Baby Dragon Prince Princess
Fireball Baby Dragon Princess
Fireball
Prince
Fireball Zappies Baby Dragon Witch Princess
Fireball Zappies Witch Princess
Fireball Baby Dragon Witch Prince Princess
Prince
Fireball

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