My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Rascals Heal Spirit Earthquake Elixir Golem Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Electro Dragon Bowler Executioner Cannon Cart Electro Giant The Log Miner Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Phoenix Magic Archer Lumberjack Night Witch Mother Witch Graveyard Goblin Machine Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Hog Rider Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince
Giant Snowball
Barbarians Hog Rider
Zap
Prince X-Bow
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Wizard X-Bow
The Log
Barbarians Elite Barbarians Hog Rider Prince X-Bow
Earthquake
Barbarians Hog Rider X-Bow
Arrows
Royal Delivery
Barbarians Elite Barbarians Valkyrie Hog Rider Wizard Prince
Fireball
Barbarians Elite Barbarians Hog Rider Wizard X-Bow
Poison
Barbarians Wizard X-Bow
Lightning
Elite Barbarians Valkyrie Wizard Prince X-Bow
Rocket
Barbarians Elite Barbarians Valkyrie Hog Rider Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Hog Rider Barbarians Wizard Prince Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Hog Rider Barbarians

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Elite Barbarians
Valkyrie Rage Hog Rider Wizard
Valkyrie
Elite Barbarians Hog Rider Prince Wizard X-Bow
Hog Rider
Valkyrie Rage Barbarians Elite Barbarians Wizard Prince
Wizard
Elite Barbarians Valkyrie Hog Rider Rage Prince
Rage
Elite Barbarians Hog Rider Wizard Prince
Prince
Valkyrie Hog Rider Wizard Rage
X-Bow
Valkyrie

Defense Synergies 1 5

Barbarians
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Prince X-Bow
Hog Rider
Wizard
Elite Barbarians Valkyrie Prince
Rage
Prince
Valkyrie Wizard
X-Bow
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard X-Bow
Barbarians Elite Barbarians Valkyrie Prince X-Bow
Barbarians Prince Elite Barbarians Valkyrie
Barbarians Elite Barbarians Prince Valkyrie
Barbarians Elite Barbarians Valkyrie Prince X-Bow
Valkyrie X-Bow
Wizard X-Bow
Barbarians Valkyrie X-Bow
Barbarians Elite Barbarians Prince X-Bow
Elite Barbarians Barbarians Valkyrie Prince
Barbarians Valkyrie Wizard X-Bow
Wizard
Barbarians Prince Elite Barbarians Valkyrie Wizard X-Bow
Valkyrie Wizard Barbarians Prince X-Bow
Barbarians Elite Barbarians Prince X-Bow
Barbarians Elite Barbarians Prince X-Bow
Barbarians Wizard Elite Barbarians Valkyrie Prince X-Bow
Barbarians Elite Barbarians Valkyrie Wizard Prince X-Bow
Valkyrie Wizard Barbarians
Barbarians Elite Barbarians Prince
Valkyrie Wizard Barbarians Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Prince X-Bow
Elite Barbarians Valkyrie Wizard Prince X-Bow
Barbarians Elite Barbarians Valkyrie Prince
Valkyrie Prince Barbarians Elite Barbarians X-Bow
Barbarians Elite Barbarians Valkyrie Prince
Wizard
Prince Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Prince
Barbarians Elite Barbarians Valkyrie Prince X-Bow
Barbarians
Barbarians Elite Barbarians Valkyrie Prince
Barbarians Elite Barbarians Valkyrie Prince
Barbarians Elite Barbarians Prince Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Prince X-Bow
Valkyrie Barbarians Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow
X-Bow
X-Bow
Barbarians Valkyrie Prince
Wizard Valkyrie
Wizard
Wizard
X-Bow Wizard
Wizard X-Bow
Elite Barbarians Prince X-Bow
Valkyrie Wizard Prince X-Bow
Wizard
Elite Barbarians
X-Bow
Elite Barbarians Prince X-Bow
X-Bow Wizard
Wizard X-Bow
Wizard Prince X-Bow
Valkyrie Wizard X-Bow
Prince X-Bow
Wizard
Prince X-Bow
Barbarians X-Bow
Valkyrie Wizard
X-Bow Wizard
Wizard Prince X-Bow
X-Bow
Elite Barbarians Wizard X-Bow
Wizard
Elite Barbarians
Wizard X-Bow
Prince
Wizard
Barbarians Prince X-Bow
Wizard
Valkyrie Wizard Prince
Wizard
Elite Barbarians Prince
Elite Barbarians
Prince X-Bow

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