My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Cannon Goblin Barrel Skeleton Army Baby Dragon Witch Ram Rider
Zap
Cannon Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army Witch Ice Wizard
The Log
Cannon Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Cannon Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Barrel Skeleton Army Baby Dragon Witch Ice Wizard Ram Rider
Fireball
Cannon Goblin Barrel Skeleton Army Baby Dragon Witch Ice Wizard Ram Rider
Poison
Cannon Skeleton Army Witch Ice Wizard
Lightning
Cannon Baby Dragon Witch Ice Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Skeleton Army Ice Wizard Baby Dragon Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Barrel
Skeleton Army Baby Dragon Ice Wizard Ram Rider
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Barrel Witch Ice Wizard Ram Rider
Witch
Baby Dragon Ram Rider
The Log
Ram Rider
Ice Wizard
Goblin Barrel Baby Dragon Ram Rider
Ram Rider
Goblin Barrel Baby Dragon Witch The Log Ice Wizard

Defense Synergies 2 12

Cannon
The Log Skeleton Army Baby Dragon Witch Ice Wizard
Goblin Barrel
Skeleton Army
Cannon The Log Ice Wizard
Baby Dragon
Ice Wizard Cannon Witch The Log
Witch
Cannon Baby Dragon The Log Ice Wizard
The Log
Cannon Skeleton Army Baby Dragon Witch Ice Wizard Ram Rider
Ice Wizard
Baby Dragon Cannon Skeleton Army Witch The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Baby Dragon The Log Ram Rider
Skeleton Army Cannon Witch The Log Ice Wizard Ram Rider
Cannon Skeleton Army Witch Ram Rider Ice Wizard
Cannon Skeleton Army Witch Ice Wizard Ram Rider
Skeleton Army The Log
Skeleton Army The Log Cannon Baby Dragon Ice Wizard
Ram Rider Cannon Baby Dragon Witch Ice Wizard
Cannon Baby Dragon The Log Ram Rider
Cannon Witch Skeleton Army Ice Wizard
Skeleton Army Cannon Ice Wizard
Skeleton Army Witch Ice Wizard Cannon Baby Dragon The Log Ram Rider
Baby Dragon Witch Ice Wizard Ram Rider
Cannon Skeleton Army Witch The Log Ice Wizard Ram Rider
Skeleton Army Cannon Baby Dragon Witch The Log
Skeleton Army Cannon Ram Rider
Skeleton Army Cannon The Log Ram Rider
Cannon Skeleton Army Witch
Cannon Skeleton Army Baby Dragon Witch The Log Ice Wizard Ram Rider
Baby Dragon Witch The Log Cannon Ice Wizard Ram Rider
Cannon Ram Rider
Skeleton Army Cannon Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Baby Dragon The Log
Skeleton Army Witch The Log Ram Rider
Skeleton Army The Log Ram Rider
Cannon Skeleton Army Witch Ram Rider
Baby Dragon Witch Ice Wizard Ram Rider
Skeleton Army Witch Ice Wizard Ram Rider
Skeleton Army
Skeleton Army Baby Dragon Witch The Log
Witch Cannon Skeleton Army
Witch
Skeleton Army The Log
Skeleton Army Cannon Witch Ram Rider
Cannon Skeleton Army Baby Dragon Witch
Skeleton Army Witch Baby Dragon The Log
Cannon Baby Dragon Witch The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Ice Wizard Ram Rider
Baby Dragon The Log
The Log
Baby Dragon The Log
Baby Dragon Witch Ice Wizard Ram Rider
Baby Dragon Witch The Log
The Log Baby Dragon Ice Wizard Ram Rider
The Log Ram Rider
The Log Ram Rider
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Ice Wizard
Witch
The Log Baby Dragon Witch Ice Wizard Ram Rider
Baby Dragon Witch The Log Ram Rider
Baby Dragon The Log
Baby Dragon Witch Ice Wizard
Witch
The Log
The Log
Skeleton Army Witch
Baby Dragon Witch Ice Wizard Ram Rider
The Log
Baby Dragon
The Log Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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