My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Skeleton Army Clone
Giant Snowball
Bats Dart Goblin Goblin Curse Skeleton Army Clone Witch
Zap
Bats Dart Goblin Goblin Curse Skeleton Army Clone Witch
Barbarian Barrel
Knight Dart Goblin Goblin Curse Skeleton Army Clone Witch
The Log
Dart Goblin Goblin Curse Skeleton Army Clone Witch
Earthquake
Skeleton Army Clone Witch
Arrows
Bats Dart Goblin Goblin Curse Skeleton Army Clone Witch
Royal Delivery
Bats Knight Dart Goblin Skeleton Army Clone Witch
Fireball
Dart Goblin Skeleton Army Clone Witch
Poison
Bats Dart Goblin Goblin Curse Skeleton Army Clone Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Curse Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Curse Knight Dart Goblin Skeleton Army Clone Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Goblin Curse Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Clone
Knight
Bats Dart Goblin Witch
Dart Goblin
Knight Mirror
Mirror
Dart Goblin Skeleton Army
Goblin Curse
Skeleton Army
Clone Mirror
Clone
Skeleton Army Bats Witch
Witch
Knight Clone

Defense Synergies 3 5

Bats
Knight Dart Goblin
Knight
Bats Dart Goblin Skeleton Army Witch
Dart Goblin
Knight Bats Mirror Skeleton Army
Mirror
Skeleton Army Dart Goblin
Goblin Curse
Skeleton Army
Mirror Knight Dart Goblin
Clone
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Skeleton Army Bats Knight Dart Goblin Goblin Curse Witch
Skeleton Army Witch Bats Knight Dart Goblin Goblin Curse
Skeleton Army Witch Bats Knight Dart Goblin Goblin Curse
Skeleton Army
Skeleton Army Bats Dart Goblin
Bats Dart Goblin Goblin Curse Witch
Dart Goblin
Witch Goblin Curse Skeleton Army
Knight Skeleton Army Dart Goblin
Bats Dart Goblin Goblin Curse Skeleton Army Witch Knight
Bats Dart Goblin Goblin Curse Witch
Skeleton Army Bats Knight Goblin Curse Witch
Skeleton Army Bats Dart Goblin Goblin Curse Witch
Skeleton Army Knight Goblin Curse
Skeleton Army Goblin Curse
Bats Knight Skeleton Army Witch
Bats Knight Dart Goblin Skeleton Army Witch
Witch Bats Knight Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Skeleton Army Bats Knight Dart Goblin Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Knight
Skeleton Army Bats Knight Witch
Skeleton Army Bats Knight
Knight Goblin Curse Skeleton Army Witch
Bats Dart Goblin Goblin Curse Witch
Skeleton Army Bats Knight Dart Goblin Witch
Knight Goblin Curse Skeleton Army
Bats Knight Skeleton Army Witch
Witch Dart Goblin Goblin Curse Skeleton Army
Bats Knight Dart Goblin Witch
Skeleton Army
Skeleton Army Knight Goblin Curse Witch
Dart Goblin Goblin Curse Skeleton Army Witch
Skeleton Army Witch Bats Knight Dart Goblin
Bats Dart Goblin Goblin Curse Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Goblin Curse
Dart Goblin
Knight Dart Goblin
Goblin Curse
Bats Dart Goblin Goblin Curse Witch
Dart Goblin Witch
Dart Goblin Goblin Curse
Dart Goblin
Bats
Knight Dart Goblin
Dart Goblin Goblin Curse
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin
Bats
Dart Goblin
Dart Goblin Goblin Curse Witch
Goblin Curse Witch
Witch
Dart Goblin Witch
Witch
Dart Goblin Goblin Curse
Bats Dart Goblin Goblin Curse Witch
Bats Dart Goblin Witch
Dart Goblin
Goblin Curse
Bats Dart Goblin Skeleton Army Witch
Dart Goblin Goblin Curse Witch
Knight Dart Goblin
Dart Goblin
Dart Goblin
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch
Dart Goblin

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