My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Bandit Fisherman
Giant Snowball
Battle Ram Goblin Drill Fisherman
Zap
Firecracker Battle Ram Goblin Drill Bandit Fisherman
Barbarian Barrel
Firecracker Battle Ram Goblin Drill Bandit
The Log
Firecracker Battle Ram Goblin Drill Bandit Fisherman
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Battle Ram Goblin Drill Bandit Fisherman
Fireball
Firecracker Battle Ram Goblin Drill Bandit Fisherman
Poison
Firecracker Goblin Drill Fisherman
Lightning
Battle Ram Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Void Bandit Fisherman Fireball Battle Ram Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Firecracker Void Bandit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Battle Ram Goblin Drill Bandit Fisherman
Fireball
Goblin Drill Battle Ram
Battle Ram
Bandit Firecracker Fireball
Void
Goblin Drill
Fireball Firecracker Bandit
Bandit
Battle Ram Firecracker Goblin Drill
Fisherman
Firecracker

Defense Synergies 0 5

Berserker
Firecracker
Bandit Fisherman
Fireball
Goblin Drill Bandit
Battle Ram
Void
Goblin Drill
Fireball
Bandit
Firecracker Fireball Fisherman
Fisherman
Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void
Firecracker Goblin Drill Bandit Fisherman
Fisherman Void Goblin Drill Bandit
Firecracker Goblin Drill Bandit Fisherman
Firecracker Fireball
Fireball Firecracker Bandit
Firecracker Fireball Void
Fireball Void Bandit
Goblin Drill Fisherman
Firecracker Bandit Fisherman
Berserker Firecracker Fireball Goblin Drill Bandit Fisherman
Firecracker Fireball
Goblin Drill Fireball Bandit
Fireball Firecracker Goblin Drill
Goblin Drill Bandit
Fireball Goblin Drill Bandit Fisherman
Firecracker Fireball Goblin Drill Fisherman
Fireball Firecracker Goblin Drill Bandit Fisherman
Goblin Drill Firecracker Fireball Bandit Fisherman
Goblin Drill Fisherman
Firecracker Fireball Bandit Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void Bandit Fisherman
Fireball Void Bandit Firecracker Fisherman
Bandit Fisherman
Fireball Bandit Fisherman
Goblin Drill Bandit Fisherman
Firecracker Fireball
Fireball Void Bandit
Fisherman
Void Firecracker Fireball Bandit
Goblin Drill
Fireball Void
Fireball Bandit
Firecracker Fireball
Firecracker Fireball Goblin Drill Fisherman
Firecracker Fireball
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Goblin Drill Bandit
Firecracker Fireball Void Bandit Fisherman
Fireball Void Goblin Drill Bandit
Firecracker Fireball Void
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Void Firecracker Bandit Fisherman
Fireball Void Fisherman
Firecracker Void Fireball Bandit Fisherman
Fireball Void Firecracker
Firecracker Fireball Void Bandit Fisherman
Firecracker Fireball Void Bandit Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball Goblin Drill Bandit
Firecracker Fireball Bandit
Fireball
Fisherman
Void Firecracker Fireball Bandit Fisherman
Firecracker Fireball Void
Fireball Void
Fireball Void
Void Fisherman
Fireball Void Goblin Drill
Firecracker Fireball
Fisherman
Firecracker Fireball Void Bandit Fisherman
Fireball Void Bandit Fisherman
Fireball Void Firecracker Bandit Fisherman
Firecracker Fireball Void
Firecracker Fireball Void
Fireball Void
Void Fireball Bandit
Void Firecracker Fireball
Firecracker Fireball
Fireball Void Bandit
Fireball Firecracker
Fireball
Fireball Void Firecracker
Firecracker Fireball
Void Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball Void
Void Firecracker Fireball Bandit
Fireball Firecracker Void
Void Fisherman

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