My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Barrel Skeleton Army
Giant Snowball
Bomber Archers Musketeer Goblin Barrel Skeleton Army
Zap
Bomber Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Archers Musketeer Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Bomber Archers Musketeer Goblin Barrel Skeleton Army
Earthquake
Bomber Archers Goblin Barrel Skeleton Army
Arrows
Bomber Archers Goblin Barrel Skeleton Army
Royal Delivery
Bomber Archers Musketeer Valkyrie Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Bomber Archers Musketeer Goblin Barrel Skeleton Army Electro Wizard
Poison
Bomber Archers Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Barrel Skeleton Army Musketeer Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Goblin Barrel Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie P.E.K.K.A
Archers
Valkyrie P.E.K.K.A
Musketeer
Valkyrie P.E.K.K.A
Valkyrie
Archers Musketeer Goblin Barrel Bomber P.E.K.K.A Electro Wizard
Goblin Barrel
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Electro Wizard Bomber Archers Musketeer Valkyrie Goblin Barrel
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 2 13

Bomber
Valkyrie P.E.K.K.A Electro Wizard
Archers
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Musketeer
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Valkyrie
Archers Musketeer Bomber P.E.K.K.A Electro Wizard
Goblin Barrel
Skeleton Army
Archers Musketeer Electro Wizard
P.E.K.K.A
Bomber Archers Musketeer Valkyrie Electro Wizard
Electro Wizard
Bomber Archers Musketeer Valkyrie Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Bomber Archers Musketeer Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Valkyrie Electro Wizard
Bomber Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bomber Archers Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Archers
Musketeer Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Bomber Archers Musketeer Valkyrie Electro Wizard
Archers Valkyrie Skeleton Army Electro Wizard Bomber Musketeer
Musketeer Archers Electro Wizard
Skeleton Army P.E.K.K.A Bomber Musketeer Valkyrie Electro Wizard
Bomber Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Bomber Musketeer Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Bomber Archers Musketeer Valkyrie Skeleton Army Electro Wizard
Valkyrie Bomber Archers Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Bomber Valkyrie Skeleton Army Archers Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers P.E.K.K.A Electro Wizard
Electro Wizard Bomber Archers Musketeer Valkyrie
Skeleton Army P.E.K.K.A Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Musketeer Valkyrie Skeleton Army
Archers Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Archers Musketeer Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Valkyrie Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie
Bomber Archers Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bomber Archers Musketeer Valkyrie P.E.K.K.A
Valkyrie Bomber Archers Musketeer P.E.K.K.A Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Electro Wizard
Musketeer Valkyrie
Bomber Valkyrie
Musketeer
Bomber Archers Musketeer
Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Archers Musketeer
Musketeer
Musketeer
Musketeer
Bomber Musketeer
Musketeer
Bomber
Bomber Archers Musketeer Electro Wizard
Bomber Valkyrie
Musketeer
Musketeer
Musketeer
Bomber Valkyrie
Musketeer Electro Wizard
Musketeer
Musketeer
Archers Musketeer Electro Wizard
Electro Wizard Musketeer
Bomber Musketeer
Electro Wizard
P.E.K.K.A
Electro Wizard Archers Musketeer Skeleton Army
Archers Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Bomber Musketeer
Musketeer P.E.K.K.A
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard
P.E.K.K.A

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