My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Cannon Baby Dragon Balloon
Zap
Bomber Cannon Balloon
Barbarian Barrel
Bomber Cannon Valkyrie Wizard
The Log
Bomber Cannon Mini P.E.K.K.A
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Balloon
Fireball
Bomber Cannon Wizard Baby Dragon Balloon
Poison
Bomber Cannon Wizard Balloon
Lightning
Cannon Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Cannon Fireball Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Baby Dragon
Cannon
Fireball
Baby Dragon
Mini P.E.K.K.A
Bomber Valkyrie Wizard Baby Dragon
Valkyrie
Balloon Bomber Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie Balloon
Baby Dragon
Bomber Fireball Mini P.E.K.K.A Valkyrie Balloon
Balloon
Valkyrie Wizard Baby Dragon

Defense Synergies 0 15

Bomber
Cannon Mini P.E.K.K.A Valkyrie
Cannon
Bomber Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Fireball
Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Cannon Fireball Valkyrie Wizard Baby Dragon
Valkyrie
Bomber Cannon Fireball Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Cannon Mini P.E.K.K.A Valkyrie
Baby Dragon
Cannon Mini P.E.K.K.A Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Cannon Valkyrie
Cannon Mini P.E.K.K.A Bomber Valkyrie
Cannon Mini P.E.K.K.A Valkyrie
Bomber Fireball Mini P.E.K.K.A Valkyrie
Fireball Bomber Cannon Valkyrie Baby Dragon
Cannon Fireball Wizard Baby Dragon
Cannon Fireball Valkyrie Baby Dragon
Cannon Mini P.E.K.K.A
Bomber Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Cannon Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Cannon Mini P.E.K.K.A Bomber Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Cannon Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Wizard Bomber Cannon Fireball Mini P.E.K.K.A Valkyrie
Cannon Fireball Valkyrie Bomber Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Bomber Cannon Fireball
Mini P.E.K.K.A Cannon
Bomber Valkyrie Wizard Cannon Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball
Fireball Bomber Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Fireball
Cannon Mini P.E.K.K.A Valkyrie
Fireball Wizard Baby Dragon
Mini P.E.K.K.A Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Cannon
Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Cannon Fireball Valkyrie Wizard
Wizard Bomber Cannon Fireball Valkyrie Baby Dragon
Bomber Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Bomber Cannon Fireball Mini P.E.K.K.A Wizard Baby Dragon
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon
Bomber Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard Baby Dragon
Bomber Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Bomber Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Wizard

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