My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Cannon Wall Breakers Goblin Barrel Skeleton Army Ram Rider
Zap
Cannon Wall Breakers Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Cannon Wizard Wall Breakers Goblin Barrel Skeleton Army
The Log
Cannon Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army Ram Rider
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Wall Breakers Goblin Barrel Skeleton Army Ram Rider
Fireball
Cannon Wizard Wall Breakers Goblin Barrel Skeleton Army Ram Rider
Poison
Cannon Wizard Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Wizard The Log Ram Rider
Wizard
Mini P.E.K.K.A Ram Rider
Wall Breakers
The Log
Goblin Barrel
Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
The Log
Mini P.E.K.K.A Wall Breakers Ram Rider
Ram Rider
Mini P.E.K.K.A Wizard Goblin Barrel The Log

Defense Synergies 2 10

Cannon
The Log Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
The Log Cannon Wizard Skeleton Army Ram Rider
Wizard
Cannon Mini P.E.K.K.A Skeleton Army The Log
Wall Breakers
Goblin Barrel
Skeleton Army
Cannon Mini P.E.K.K.A Wizard The Log
The Log
Cannon Mini P.E.K.K.A Wizard Skeleton Army Ram Rider
Ram Rider
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log Ram Rider
Mini P.E.K.K.A Skeleton Army Cannon The Log Ram Rider
Cannon Mini P.E.K.K.A Skeleton Army Ram Rider
Cannon Mini P.E.K.K.A Skeleton Army Ram Rider
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Cannon
Ram Rider Cannon Wizard
Cannon The Log Ram Rider
Cannon Mini P.E.K.K.A Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A
Skeleton Army Cannon Wizard The Log Ram Rider
Wizard Ram Rider
Cannon Mini P.E.K.K.A Skeleton Army Wizard The Log Ram Rider
Wizard Skeleton Army Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Cannon Ram Rider
Skeleton Army Cannon Mini P.E.K.K.A The Log Ram Rider
Wizard Cannon Mini P.E.K.K.A Skeleton Army
Cannon Wizard Skeleton Army The Log Ram Rider
Wizard The Log Cannon Ram Rider
Mini P.E.K.K.A Cannon Ram Rider
Wizard Skeleton Army Cannon Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Wizard The Log
Skeleton Army Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Skeleton Army The Log Ram Rider
Cannon Mini P.E.K.K.A Skeleton Army Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army The Log
Cannon Skeleton Army
Mini P.E.K.K.A
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Cannon Wizard Ram Rider
Wizard Cannon Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
Wizard The Log
Wizard Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Mini P.E.K.K.A
Wizard The Log Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard The Log
Skeleton Army
Wizard Ram Rider
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
The Log
The Log
Wizard

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