My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Wall Breakers Ram Rider
Giant Snowball
Archers Cannon Hog Rider Furnace Wall Breakers Lumberjack Ram Rider
Zap
Archers Cannon Furnace Wall Breakers Ram Rider
Barbarian Barrel
Archers Cannon Furnace Wall Breakers Lumberjack
The Log
Archers Cannon Hog Rider Furnace Wall Breakers Lumberjack Ram Rider
Earthquake
Archers Cannon Hog Rider Furnace
Arrows
Archers Furnace Wall Breakers
Royal Delivery
Archers Hog Rider Wall Breakers Lumberjack Ram Rider
Fireball
Archers Cannon Hog Rider Furnace Wall Breakers Lumberjack Ram Rider
Poison
Archers Cannon Furnace
Lightning
Cannon Furnace Lumberjack Ram Rider
Rocket
Hog Rider Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Cannon Hog Rider Furnace Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Cannon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Wall Breakers Lumberjack Ram Rider
Arrows
Hog Rider Archers Wall Breakers Lumberjack Ram Rider
Cannon
Hog Rider
Arrows Archers Furnace Lumberjack
Furnace
Hog Rider Ram Rider
Wall Breakers
Archers Arrows
Lumberjack
Archers Arrows Hog Rider Ram Rider
Ram Rider
Archers Arrows Furnace Lumberjack

Defense Synergies 0 9

Archers
Cannon Furnace Lumberjack
Arrows
Cannon Furnace Lumberjack
Cannon
Archers Arrows Lumberjack
Hog Rider
Furnace
Archers Arrows Lumberjack
Wall Breakers
Lumberjack
Archers Arrows Cannon Furnace Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ram Rider
Lumberjack Cannon Furnace Ram Rider
Cannon Furnace Lumberjack Ram Rider Archers
Cannon Lumberjack Furnace Ram Rider
Arrows Lumberjack
Arrows Archers Cannon Furnace Lumberjack
Furnace Ram Rider Archers Arrows Cannon
Arrows Cannon Ram Rider
Cannon Furnace Lumberjack
Archers Cannon Lumberjack
Archers Arrows Cannon Furnace Lumberjack Ram Rider
Arrows Archers Furnace Ram Rider
Cannon Furnace Lumberjack Ram Rider
Arrows Cannon Furnace Lumberjack
Cannon Furnace Lumberjack Ram Rider
Cannon Furnace Lumberjack Ram Rider
Arrows Cannon Furnace Lumberjack
Arrows Cannon Archers Furnace Lumberjack Ram Rider
Arrows Furnace Archers Cannon Lumberjack Ram Rider
Cannon Lumberjack Ram Rider
Archers Arrows Cannon Furnace Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Furnace
Archers Arrows Lumberjack
Lumberjack Furnace Ram Rider
Lumberjack Ram Rider
Cannon Lumberjack Ram Rider
Arrows Furnace Archers Ram Rider
Archers Furnace Lumberjack Ram Rider
Lumberjack
Cannon
Lumberjack
Arrows
Cannon Lumberjack Ram Rider
Archers Cannon Furnace
Archers Furnace Lumberjack
Arrows Archers Cannon
Arrows Cannon Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows
Arrows Furnace
Arrows Furnace Ram Rider
Archers Arrows Furnace
Arrows Ram Rider
Arrows Ram Rider
Lumberjack
Arrows Ram Rider
Archers Arrows
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Ram Rider
Arrows Ram Rider
Arrows
Archers Arrows Furnace
Arrows
Arrows
Arrows
Archers
Archers Arrows Ram Rider
Arrows
Lumberjack
Arrows
Arrows

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: