My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Guards
Giant Snowball
Skeletons Cannon Skeleton Barrel Guards
Zap
Skeletons Cannon Skeleton Barrel Guards
Barbarian Barrel
Skeletons Knight Cannon Skeleton Barrel Guards
The Log
Skeletons Cannon Skeleton Barrel Mini P.E.K.K.A Guards
Earthquake
Skeletons Cannon Guards
Arrows
Skeletons Skeleton Barrel Guards
Royal Delivery
Skeletons Knight Skeleton Barrel Mini P.E.K.K.A Guards
Fireball
Cannon Skeleton Barrel
Poison
Cannon Skeleton Barrel Guards
Lightning
Knight Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Mini P.E.K.K.A Guards Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Cannon Skeleton Barrel Guards Mini P.E.K.K.A Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Skeleton Barrel Mini P.E.K.K.A
Knight
Skeleton Barrel Arrows Poison
Cannon
Skeleton Barrel
Knight Arrows Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A
Arrows Skeleton Barrel
Guards
Skeleton Barrel
Poison
Knight Skeleton Barrel

Defense Synergies 2 13

Skeletons
Cannon Knight Mini P.E.K.K.A Poison
Arrows
Knight Cannon Mini P.E.K.K.A
Knight
Cannon Skeletons Arrows Mini P.E.K.K.A Poison
Cannon
Skeletons Knight Arrows Mini P.E.K.K.A Guards Poison
Skeleton Barrel
Mini P.E.K.K.A
Skeletons Arrows Knight Cannon Guards
Guards
Cannon Mini P.E.K.K.A Poison
Poison
Skeletons Knight Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Skeleton Barrel
Mini P.E.K.K.A Skeletons Knight Cannon
Cannon Mini P.E.K.K.A Skeletons Knight
Cannon Mini P.E.K.K.A Skeletons Knight Guards
Arrows Mini P.E.K.K.A Poison
Arrows Skeletons Cannon Guards
Arrows Cannon Poison
Arrows Cannon Skeleton Barrel Poison
Cannon Mini P.E.K.K.A Skeletons
Knight Guards Skeletons Cannon Mini P.E.K.K.A
Guards Poison Skeletons Arrows Knight Cannon
Arrows Poison
Cannon Mini P.E.K.K.A Skeletons Knight Guards
Arrows Cannon Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A
Skeletons Arrows Knight Cannon Mini P.E.K.K.A Poison
Arrows Cannon Knight Guards
Arrows Poison Knight Cannon Guards
Mini P.E.K.K.A Cannon
Arrows Knight Cannon Mini P.E.K.K.A Guards Poison
Cannon Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Skeletons
Poison Arrows Knight Skeleton Barrel Mini P.E.K.K.A
Guards Skeletons Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Knight
Skeletons Knight Cannon Mini P.E.K.K.A Guards
Arrows Poison Skeletons Skeleton Barrel
Mini P.E.K.K.A Guards Skeletons Knight
Mini P.E.K.K.A Knight
Skeletons Knight Mini P.E.K.K.A Poison
Skeletons Cannon Guards
Knight Mini P.E.K.K.A Guards
Arrows Guards Poison
Mini P.E.K.K.A Skeletons Knight Cannon Guards
Cannon
Guards Skeletons Knight Mini P.E.K.K.A Poison
Arrows Poison Cannon Mini P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Arrows Knight Guards
Arrows Poison Skeleton Barrel
Arrows Skeleton Barrel Poison
Arrows Knight Skeleton Barrel Guards Poison
Poison Arrows
Arrows Poison Skeleton Barrel
Arrows Poison
Arrows Poison Skeleton Barrel
Arrows Poison Skeleton Barrel
Mini P.E.K.K.A Guards Poison
Poison Arrows Knight Skeleton Barrel
Poison Arrows
Poison Knight Skeleton Barrel
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A Poison
Arrows Skeleton Barrel Poison
Poison
Arrows Poison
Arrows Skeleton Barrel Poison
Arrows Poison
Arrows Poison Skeleton Barrel
Arrows Skeleton Barrel Poison
Poison Arrows Skeleton Barrel
Poison Arrows
Skeleton Barrel Guards Poison
Mini P.E.K.K.A
Poison Arrows
Arrows Poison
Arrows Poison
Skeleton Barrel Guards
Poison Arrows
Arrows
Poison Knight Mini P.E.K.K.A
Arrows Skeleton Barrel Poison
Arrows Poison
Guards Poison
Poison
Poison Skeleton Barrel
Poison

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