My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse
Zap
Firecracker Goblin Curse
Barbarian Barrel
Firecracker Goblin Curse
The Log
Firecracker Goblin Curse
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker
Fireball
Firecracker Elixir Collector
Poison
Firecracker Elixir Collector Goblin Curse
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Goblin Curse Tornado Poison Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Firecracker Tornado Poison Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Tornado
Elixir Collector
Mirror
Electro Giant The Log Firecracker Tornado Poison
Goblin Curse
Poison The Log
Tornado
Electro Giant Firecracker Mirror Poison The Log
Poison
Goblin Curse Mirror Tornado The Log
Electro Giant
Mirror Tornado
The Log
Mirror Goblin Curse Tornado Poison

Defense Synergies 2 8

Firecracker
The Log Mirror Tornado
Elixir Collector
Mirror
Tornado Firecracker Poison The Log
Goblin Curse
Tornado
Mirror Firecracker Poison Electro Giant The Log
Poison
Mirror Tornado The Log
Electro Giant
Tornado
The Log
Firecracker Mirror Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Goblin Curse The Log
Tornado Goblin Curse
Firecracker Goblin Curse
Firecracker Tornado Poison The Log
Tornado The Log Firecracker
Tornado Firecracker Goblin Curse Poison
Poison Electro Giant The Log
Goblin Curse Tornado
Tornado Firecracker
Goblin Curse Poison Firecracker Tornado Electro Giant The Log
Firecracker Goblin Curse Tornado Poison
Goblin Curse The Log
Firecracker Goblin Curse Tornado Poison The Log
Goblin Curse
Tornado Goblin Curse Electro Giant The Log
Firecracker Tornado Poison
Firecracker Tornado The Log
Tornado Poison The Log Firecracker Goblin Curse
Goblin Curse Tornado
Firecracker Goblin Curse Poison Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Poison Firecracker The Log
The Log
Tornado The Log
Goblin Curse
Firecracker Poison Electro Giant Goblin Curse Tornado
Goblin Curse
Firecracker Tornado Poison The Log
Goblin Curse
Tornado Poison Electro Giant The Log
Goblin Curse
Firecracker Goblin Curse Electro Giant
Electro Giant Firecracker Tornado Poison The Log
Poison Firecracker Goblin Curse Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison Goblin Curse Tornado The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker Goblin Curse The Log
Firecracker Poison Electro Giant Goblin Curse Tornado
Firecracker Tornado Poison The Log
Poison The Log Firecracker Goblin Curse Tornado
Poison The Log Firecracker Tornado
Tornado Poison
Firecracker Poison Tornado The Log
Poison Firecracker Goblin Curse Tornado
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Tornado Poison
Firecracker Poison The Log
Firecracker Goblin Curse Tornado Poison Electro Giant The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Firecracker Goblin Curse Tornado Poison Electro Giant The Log
Firecracker Poison The Log Tornado
Tornado Poison The Log
Poison Firecracker Goblin Curse Tornado The Log
Poison Firecracker Goblin Curse Tornado Electro Giant
Firecracker Poison Electro Giant
Poison The Log
Firecracker Poison
Firecracker Goblin Curse Poison The Log
Poison Firecracker Goblin Curse Tornado
The Log
Poison Firecracker
The Log Firecracker Poison
Tornado Poison Electro Giant
Firecracker
Electro Giant Firecracker Tornado Poison The Log
Firecracker Tornado Poison
Poison Firecracker Tornado Electro Giant The Log
Firecracker

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