My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Goblin Gang
Giant Snowball
Skeletons Archers Minions Goblin Gang Dart Goblin
Zap
Skeletons Archers Minions Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Skeletons Archers Goblin Gang Firecracker Dart Goblin
The Log
Skeletons Archers Goblin Gang Firecracker Dart Goblin
Earthquake
Skeletons Archers Goblin Gang Firecracker
Arrows
Skeletons Archers Minions Goblin Gang Firecracker Dart Goblin
Royal Delivery
Skeletons Archers Minions Goblin Gang Firecracker Dart Goblin
Fireball
Archers Minions Goblin Gang Firecracker Dart Goblin
Poison
Archers Minions Goblin Gang Firecracker Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Minions Goblin Gang Firecracker Dart Goblin Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Minions

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows
Arrows
Archers
Minions
Firecracker
Goblin Gang
Firecracker Dart Goblin
Firecracker
Minions Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang Firecracker
Electro Giant

Defense Synergies 1 12

Skeletons
Dart Goblin Archers Minions Firecracker
Archers
Skeletons Minions Goblin Gang Firecracker Dart Goblin
Arrows
Minions
Skeletons Archers Firecracker Dart Goblin
Goblin Gang
Archers Firecracker Dart Goblin
Firecracker
Skeletons Archers Minions Goblin Gang Dart Goblin
Dart Goblin
Skeletons Archers Minions Goblin Gang Firecracker
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Dart Goblin
Skeletons Minions Goblin Gang Firecracker Dart Goblin
Goblin Gang Skeletons Archers Minions Dart Goblin
Skeletons Minions Goblin Gang Firecracker Dart Goblin
Arrows Firecracker
Arrows Goblin Gang Skeletons Archers Minions Firecracker Dart Goblin
Minions Dart Goblin Archers Arrows Goblin Gang Firecracker
Arrows Dart Goblin Electro Giant
Skeletons Minions Goblin Gang
Goblin Gang Skeletons Archers Firecracker Dart Goblin
Archers Minions Goblin Gang Dart Goblin Skeletons Arrows Firecracker Electro Giant
Arrows Minions Archers Goblin Gang Firecracker Dart Goblin
Skeletons Minions Goblin Gang
Arrows Minions Goblin Gang Firecracker Dart Goblin
Goblin Gang
Goblin Gang Electro Giant
Skeletons Arrows Minions Goblin Gang Firecracker
Arrows Archers Minions Goblin Gang Firecracker Dart Goblin
Arrows Archers Minions Firecracker Dart Goblin
Dart Goblin
Goblin Gang Archers Arrows Minions Firecracker Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Archers Electro Giant
Archers Arrows Goblin Gang Firecracker
Goblin Gang Skeletons Minions
Goblin Gang
Skeletons Goblin Gang
Arrows Firecracker Electro Giant Skeletons Archers Minions Goblin Gang Dart Goblin
Goblin Gang Skeletons Archers Minions Dart Goblin
Skeletons Minions Firecracker
Skeletons Goblin Gang Dart Goblin
Minions Dart Goblin
Arrows Electro Giant
Skeletons Goblin Gang
Archers Firecracker Dart Goblin Electro Giant
Goblin Gang Electro Giant Skeletons Archers Minions Firecracker Dart Goblin
Arrows Minions Archers Firecracker Dart Goblin Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Electro Giant Minions Dart Goblin
Archers Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Minions Goblin Gang
Firecracker Arrows Dart Goblin
Archers Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Minions Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Minions
Archers Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Giant
Minions
Arrows
Arrows
Arrows Firecracker Electro Giant
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Archers Arrows Firecracker Dart Goblin Electro Giant
Minions Firecracker Dart Goblin Electro Giant
Arrows Dart Goblin
Arrows Firecracker
Arrows Firecracker
Archers Minions Goblin Gang Dart Goblin
Archers Arrows Firecracker Dart Goblin
Arrows
Goblin Gang Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Electro Giant
Firecracker Dart Goblin
Electro Giant Minions Goblin Gang Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Giant
Firecracker Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: