My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Princess
Zap
Spear Goblins Bats Firecracker Princess
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker Princess
The Log
Electro Spirit Spear Goblins Firecracker Princess
Earthquake
Spear Goblins Firecracker
Arrows
Electro Spirit Spear Goblins Bats Firecracker Princess
Royal Delivery
Electro Spirit Spear Goblins Bats Firecracker Princess
Fireball
Firecracker Princess
Poison
Spear Goblins Bats Firecracker Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Spear Goblins Bats Rage The Log Firecracker Princess

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Spear Goblins Bats

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Firecracker Princess
Bats
Firecracker Rage
Firecracker
Spear Goblins Bats Mirror Princess
Mirror
The Log Firecracker Princess
Rage
Bats
The Log
Mirror Princess
Princess
Spear Goblins Firecracker Mirror The Log

Defense Synergies 1 11

Electro Spirit
The Log
Spear Goblins
Bats Firecracker The Log
Bats
Spear Goblins Firecracker The Log
Firecracker
The Log Spear Goblins Bats Mirror Princess
Mirror
Firecracker The Log Princess
Rage
The Log
Firecracker Electro Spirit Spear Goblins Bats Mirror Princess
Princess
Firecracker Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker The Log
Bats Firecracker The Log
Bats
Bats Firecracker
Firecracker The Log Princess
The Log Electro Spirit Spear Goblins Bats Firecracker
Bats Electro Spirit Spear Goblins Firecracker Princess
Electro Spirit The Log
Princess
Spear Goblins Firecracker
Bats Electro Spirit Spear Goblins Firecracker The Log Princess
Spear Goblins Bats Firecracker Princess
Bats The Log
Electro Spirit Bats Firecracker The Log Princess
The Log
Bats Firecracker
Electro Spirit Spear Goblins Bats Firecracker The Log
The Log Electro Spirit Spear Goblins Bats Firecracker Princess
Electro Spirit Spear Goblins Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Firecracker The Log
Spear Goblins Bats The Log
Bats The Log
Firecracker Electro Spirit Bats Princess
Spear Goblins Bats
Electro Spirit Spear Goblins Bats Firecracker The Log
Bats
The Log
Firecracker Princess
Electro Spirit Spear Goblins Bats Firecracker The Log
Bats Electro Spirit Firecracker The Log Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log
Firecracker The Log Princess
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Spear Goblins Bats Princess
Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker
Bats
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess
Firecracker Princess
Princess Firecracker The Log
Spear Goblins Firecracker The Log Princess
Firecracker The Log Princess
Bats
Firecracker The Log Princess
Firecracker The Log Princess
The Log
Princess
The Log
The Log
Firecracker The Log Electro Spirit Princess
Firecracker The Log Princess
The Log Princess
Firecracker The Log
Bats Firecracker Princess
Electro Spirit Bats Firecracker
The Log
Electro Spirit Firecracker Princess
Firecracker The Log Princess
Electro Spirit Spear Goblins Bats Princess
Firecracker Princess
The Log
Firecracker Princess
The Log Firecracker Princess
Firecracker
Electro Spirit Bats Firecracker The Log Princess
Firecracker Bats Princess
Firecracker The Log Princess
Firecracker

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