My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Giant Skeleton Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Firecracker Goblin Barrel Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Giant Skeleton
The Log
Firecracker Goblin Barrel Skeleton Army Prince Giant Skeleton
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Prince Giant Skeleton Inferno Dragon
Fireball
Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Prince Inferno Dragon Goblinstein
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Inferno Dragon Prince Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Prince Giant Skeleton Inferno Dragon
Goblin Barrel
Prince Firecracker Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Firecracker The Log
Giant Skeleton
Firecracker Goblin Barrel The Log
The Log
Prince Giant Skeleton
Inferno Dragon
Firecracker
Goblinstein

Defense Synergies 2 9

Firecracker
The Log Skeleton Army Prince Giant Skeleton
Goblin Barrel
Skeleton Army
Firecracker Prince Giant Skeleton The Log Inferno Dragon
Prince
The Log Firecracker Skeleton Army
Giant Skeleton
Firecracker Skeleton Army The Log
The Log
Firecracker Prince Skeleton Army Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Inferno Dragon Firecracker Prince The Log
Skeleton Army Prince Giant Skeleton Inferno Dragon
Skeleton Army Prince Inferno Dragon Firecracker
Firecracker Skeleton Army Prince Giant Skeleton The Log
Skeleton Army The Log Firecracker
Inferno Dragon Firecracker
Giant Skeleton The Log
Inferno Dragon Skeleton Army Prince
Skeleton Army Firecracker Prince Giant Skeleton
Skeleton Army Firecracker Giant Skeleton The Log
Inferno Dragon Firecracker
Skeleton Army Prince Giant Skeleton The Log
Skeleton Army Firecracker Prince The Log
Skeleton Army Inferno Dragon Prince
Skeleton Army Prince The Log Inferno Dragon
Firecracker Skeleton Army Prince
Firecracker Skeleton Army Prince The Log
The Log Firecracker Giant Skeleton Inferno Dragon
Prince Inferno Dragon
Skeleton Army Firecracker Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Giant Skeleton
Firecracker Prince The Log Inferno Dragon
Skeleton Army Giant Skeleton Prince The Log
Skeleton Army Prince Giant Skeleton The Log
Giant Skeleton Skeleton Army Prince Inferno Dragon
Firecracker
Skeleton Army Prince Giant Skeleton
Giant Skeleton Skeleton Army Prince Inferno Dragon
Giant Skeleton Firecracker Skeleton Army Prince The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton The Log
Skeleton Army Prince Giant Skeleton
Firecracker Skeleton Army
Skeleton Army Firecracker Prince Giant Skeleton The Log Inferno Dragon
Firecracker Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Prince Giant Skeleton The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Firecracker Prince The Log
Firecracker The Log
Prince Giant Skeleton The Log
Prince The Log
The Log
Firecracker The Log
Inferno Dragon
Firecracker The Log
Prince The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Prince Giant Skeleton
Firecracker The Log
Skeleton Army Prince
Firecracker
The Log
Firecracker Prince
The Log Firecracker
Giant Skeleton
Firecracker Prince
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Prince Giant Skeleton The Log
Prince Inferno Dragon
Firecracker

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