My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Miner Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Miner Inferno Dragon Little Prince
Zap
Firecracker Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Goblin Barrel Little Prince
The Log
Firecracker Hog Rider Goblin Barrel Little Prince
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Firecracker Hog Rider Goblin Barrel Miner Inferno Dragon Little Prince
Fireball
Firecracker Hog Rider Goblin Barrel Inferno Dragon Little Prince
Poison
Firecracker Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Hog Rider Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Miner Little Prince Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Miner Goblin Barrel Inferno Dragon Mega Knight
Hog Rider
Firecracker The Log Goblin Barrel Mega Knight Little Prince
Goblin Barrel
Firecracker Hog Rider Miner Mega Knight
The Log
Hog Rider Miner Mega Knight Little Prince
Miner
Firecracker Goblin Barrel The Log Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Miner
Mega Knight
Inferno Dragon Firecracker Hog Rider Goblin Barrel The Log Miner
Little Prince
Hog Rider The Log

Defense Synergies 1 7

Firecracker
The Log Mega Knight
Hog Rider
Goblin Barrel
The Log
Firecracker Miner Inferno Dragon Mega Knight Little Prince
Miner
The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Firecracker The Log Miner Inferno Dragon
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Inferno Dragon Firecracker The Log Mega Knight
Mega Knight Inferno Dragon
Inferno Dragon Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Mega Knight
Inferno Dragon Firecracker Little Prince
The Log Mega Knight
Inferno Dragon
Firecracker Miner Mega Knight Little Prince
Firecracker The Log Mega Knight
Inferno Dragon Firecracker
Mega Knight The Log
Mega Knight Firecracker The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Firecracker
Mega Knight Firecracker The Log Little Prince
The Log Firecracker Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Mega Knight Firecracker The Log Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker The Log Miner Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight The Log
Inferno Dragon Mega Knight
Firecracker
Mega Knight Inferno Dragon
Mega Knight Firecracker The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight
Firecracker Mega Knight
Firecracker The Log Inferno Dragon Little Prince
Mega Knight Firecracker The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Miner Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight Little Prince
Inferno Dragon
Firecracker The Log Miner
The Log Miner Mega Knight
Miner Firecracker The Log
Firecracker Little Prince
Firecracker
The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker
The Log
Miner Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Miner Mega Knight Little Prince
Inferno Dragon
Firecracker Mega Knight

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