My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Witch
Zap
Firecracker Mortar Inferno Tower Dark Prince Witch
Barbarian Barrel
Firecracker Mortar Inferno Tower Wizard Dark Prince Witch
The Log
Firecracker Dark Prince Witch
Earthquake
Firecracker Mortar Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Dark Prince Witch
Fireball
Firecracker Mortar Inferno Tower Wizard Witch
Poison
Firecracker Mortar Inferno Tower Wizard Witch
Lightning
Mortar Inferno Tower Wizard Dark Prince Witch
Rocket
Mortar Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mortar Fireball Dark Prince Giant Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mortar Fireball Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Giant Dark Prince
Mortar
Firecracker Fireball Dark Prince
Fireball
Mortar Giant Dark Prince
Giant
Dark Prince Firecracker Fireball Wizard Witch
Inferno Tower
Wizard
Giant Dark Prince
Dark Prince
Giant Firecracker Mortar Fireball Wizard Witch
Witch
Giant Dark Prince

Defense Synergies 0 11

Firecracker
Mortar Inferno Tower Dark Prince
Mortar
Firecracker Fireball Inferno Tower Wizard
Fireball
Mortar Inferno Tower Dark Prince
Giant
Inferno Tower
Firecracker Mortar Fireball Dark Prince
Wizard
Mortar Dark Prince
Dark Prince
Firecracker Fireball Inferno Tower Wizard Witch
Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball Inferno Tower Wizard
Inferno Tower Firecracker Mortar Dark Prince Witch
Mortar Inferno Tower Witch Dark Prince
Inferno Tower Witch Firecracker Mortar Dark Prince
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince
Inferno Tower Firecracker Mortar Fireball Wizard Witch
Fireball Inferno Tower
Inferno Tower Witch Mortar
Firecracker Inferno Tower Dark Prince
Witch Firecracker Fireball Wizard Dark Prince
Inferno Tower Firecracker Fireball Wizard Witch
Mortar Inferno Tower Fireball Wizard Dark Prince Witch
Fireball Wizard Firecracker Mortar Dark Prince Witch
Inferno Tower Mortar
Inferno Tower Mortar Fireball
Wizard Firecracker Mortar Fireball Inferno Tower Dark Prince Witch
Mortar Fireball Firecracker Wizard Dark Prince Witch
Mortar Wizard Witch Firecracker Fireball Dark Prince
Mortar Inferno Tower
Wizard Dark Prince Firecracker Fireball Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Dark Prince Witch
Fireball Firecracker Mortar Wizard
Inferno Tower Dark Prince Witch
Dark Prince Fireball Inferno Tower
Inferno Tower Dark Prince Witch
Firecracker Fireball Wizard Witch
Dark Prince Fireball Inferno Tower Witch
Inferno Tower Dark Prince
Firecracker Mortar Fireball Inferno Tower Dark Prince Witch
Inferno Tower Witch
Inferno Tower Dark Prince Witch
Fireball Dark Prince
Dark Prince Fireball Inferno Tower Wizard Witch
Wizard Firecracker Fireball Witch
Inferno Tower Witch Firecracker Mortar Fireball Dark Prince
Firecracker Fireball Inferno Tower Wizard Dark Prince Witch
Mortar Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar
Firecracker Mortar Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Wizard Firecracker Mortar Dark Prince
Firecracker Fireball Wizard Witch
Firecracker Mortar Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Mortar Wizard
Fireball
Firecracker Mortar Fireball Wizard Dark Prince
Fireball Firecracker Wizard
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball Wizard Witch
Firecracker Mortar Fireball Wizard
Mortar Fireball
Firecracker Mortar Fireball Wizard Dark Prince
Firecracker Mortar Fireball Wizard Witch
Fireball
Fireball Wizard
Mortar Fireball
Firecracker Mortar Fireball Wizard Dark Prince Witch
Witch
Firecracker Mortar Fireball Wizard Witch
Fireball Mortar Wizard Witch
Fireball Firecracker Mortar
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball
Mortar Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Fireball Dark Prince Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard Dark Prince
Firecracker Mortar Fireball Wizard
Fireball
Firecracker Dark Prince
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Mortar Fireball Dark Prince Witch
Fireball Firecracker Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: