My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Valkyrie Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Valkyrie Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse Skeleton Army Graveyard Skeleton King
Giant Snowball
Goblin Curse Skeleton Army Graveyard Skeleton King
Zap
Goblin Curse Skeleton Army Graveyard Skeleton King
Barbarian Barrel
Elixir Golem Valkyrie Goblin Curse Skeleton Army Royal Ghost Graveyard Skeleton King
The Log
Elixir Golem Goblin Curse Skeleton Army Graveyard Skeleton King
Earthquake
Elixir Golem Skeleton Army Graveyard Skeleton King
Arrows
Goblin Curse Skeleton Army Graveyard Skeleton King
Royal Delivery
Elixir Golem Valkyrie Skeleton Army Royal Ghost Graveyard Skeleton King
Fireball
Elixir Golem Skeleton Army Skeleton King
Poison
Elixir Golem Goblin Curse Skeleton Army Graveyard Skeleton King
Lightning
Ice Golem Valkyrie Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Valkyrie Goblin Curse Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Curse Elixir Golem Skeleton Army Royal Ghost Valkyrie Skeleton King Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Goblin Curse Elixir Golem Skeleton Army

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Graveyard
Elixir Golem
Royal Ghost Graveyard
Valkyrie
Graveyard Royal Ghost
Goblin Curse
Skeleton Army
Skeleton King
Royal Ghost
Elixir Golem Valkyrie
Graveyard
Ice Golem Valkyrie Skeleton King Elixir Golem
Skeleton King
Skeleton Army Graveyard

Defense Synergies 0 2

Ice Golem
Royal Ghost
Elixir Golem
Valkyrie
Goblin Curse
Skeleton Army
Skeleton King
Royal Ghost
Ice Golem
Graveyard
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie
Skeleton Army Valkyrie Goblin Curse
Skeleton Army Valkyrie Goblin Curse
Skeleton Army Valkyrie Goblin Curse Skeleton King
Valkyrie Skeleton Army
Skeleton Army Valkyrie Royal Ghost
Goblin Curse
Ice Golem Valkyrie
Goblin Curse Skeleton Army Skeleton King
Skeleton Army Ice Golem Valkyrie Royal Ghost
Valkyrie Goblin Curse Skeleton Army Ice Golem Royal Ghost Skeleton King
Goblin Curse
Skeleton Army Valkyrie Goblin Curse
Valkyrie Skeleton Army Goblin Curse Royal Ghost Skeleton King
Skeleton Army Goblin Curse Skeleton King
Skeleton Army Goblin Curse
Valkyrie Skeleton Army
Valkyrie Skeleton Army Royal Ghost
Valkyrie Ice Golem Goblin Curse Royal Ghost
Goblin Curse
Valkyrie Skeleton Army Royal Ghost Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Ice Golem Royal Ghost
Ice Golem Valkyrie Royal Ghost
Skeleton Army Ice Golem Valkyrie
Valkyrie Skeleton Army Ice Golem
Valkyrie Goblin Curse Skeleton Army
Ice Golem Goblin Curse
Skeleton Army Ice Golem Valkyrie
Valkyrie Goblin Curse Skeleton Army
Ice Golem Valkyrie Skeleton Army
Goblin Curse Skeleton Army
Valkyrie
Skeleton Army Valkyrie
Skeleton Army Ice Golem Valkyrie Goblin Curse Skeleton King
Valkyrie Goblin Curse Skeleton Army
Skeleton Army Ice Golem Valkyrie Skeleton King
Valkyrie Ice Golem Goblin Curse Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Royal Ghost
Goblin Curse Royal Ghost
Ice Golem Valkyrie
Valkyrie Goblin Curse
Ice Golem Goblin Curse
Ice Golem Goblin Curse
Valkyrie
Goblin Curse
Ice Golem
Ice Golem
Valkyrie Goblin Curse
Ice Golem Goblin Curse Valkyrie
Royal Ghost
Goblin Curse
Ice Golem Goblin Curse
Goblin Curse
Skeleton Army
Goblin Curse
Valkyrie
Ice Golem Skeleton King
Skeleton King
Royal Ghost

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