My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Battle Healer Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Barbarian Barrel
Electro Spirit Rascals Magic Archer
The Log
Electro Spirit Rascals
Earthquake
Arrows
Electro Spirit Rascals
Royal Delivery
Electro Spirit Rascals Battle Healer Magic Archer
Fireball
Rascals Battle Healer Magic Archer
Poison
Rascals Battle Healer Magic Archer
Lightning
Battle Healer Magic Archer
Rocket
Rascals Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Rage Fireball Battle Healer Magic Archer Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Rage Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Fireball Giant
Giant Snowball
Electro Spirit Fireball Giant Magic Archer
Rascals
Battle Healer Magic Archer
Fireball
Electro Spirit Giant Snowball Giant Magic Archer
Battle Healer
Rage Rascals Giant Magic Archer
Giant
Rage Electro Spirit Giant Snowball Fireball Battle Healer Magic Archer
Rage
Battle Healer Giant
Magic Archer
Giant Snowball Rascals Fireball Battle Healer Giant

Defense Synergies 0 7

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Rascals Battle Healer Magic Archer
Rascals
Giant Snowball Battle Healer
Fireball
Battle Healer
Battle Healer
Giant Snowball Rascals Fireball Magic Archer
Giant
Rage
Magic Archer
Giant Snowball Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Rascals Battle Healer
Giant Snowball Rascals
Rascals
Fireball Battle Healer
Fireball Electro Spirit Giant Snowball Rascals Magic Archer
Giant Snowball Electro Spirit Rascals Fireball Magic Archer
Electro Spirit Rascals Fireball Battle Healer Magic Archer
Rascals
Giant Snowball Rascals Battle Healer
Electro Spirit Giant Snowball Rascals Fireball Magic Archer
Giant Snowball Rascals Fireball Magic Archer
Giant Snowball Rascals Fireball Battle Healer
Fireball Electro Spirit Giant Snowball Rascals Magic Archer
Rascals
Giant Snowball Rascals Fireball
Rascals Fireball
Fireball Electro Spirit Giant Snowball Rascals Battle Healer Magic Archer
Giant Snowball Electro Spirit Rascals Fireball Battle Healer Magic Archer
Rascals Electro Spirit Giant Snowball Fireball Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Fireball Battle Healer
Fireball Giant Snowball Battle Healer Magic Archer
Rascals Battle Healer
Rascals Fireball Battle Healer
Rascals Battle Healer
Fireball Electro Spirit Giant Snowball Rascals Magic Archer
Rascals Fireball Battle Healer
Rascals Battle Healer
Electro Spirit Giant Snowball Fireball Magic Archer
Rascals
Giant Snowball Fireball
Rascals Fireball
Rascals Fireball Magic Archer
Rascals Electro Spirit Fireball Battle Healer Magic Archer
Electro Spirit Giant Snowball Rascals Fireball Battle Healer Magic Archer
Electro Spirit Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals
Fireball Giant Snowball Magic Archer
Fireball Magic Archer
Rascals Fireball
Fireball Giant Snowball Magic Archer
Fireball Electro Spirit Giant Snowball Magic Archer
Magic Archer
Fireball Giant Snowball Magic Archer
Fireball Giant Snowball
Giant Snowball Fireball
Fireball Magic Archer
Fireball Giant Snowball Magic Archer
Giant Snowball Fireball Magic Archer
Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Magic Archer Fireball
Giant Snowball Fireball
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Fireball Magic Archer
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Electro Spirit Fireball Magic Archer
Fireball Giant Snowball Magic Archer
Fireball Giant Snowball Magic Archer
Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Magic Archer
Electro Spirit Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Electro Spirit Fireball Magic Archer
Fireball Giant Snowball Magic Archer
Fireball
Fireball Rascals Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball
Electro Spirit Giant Snowball Rascals Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Fireball

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