My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Rascals Heal Spirit Earthquake Elixir Golem Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Electro Giant The Log Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Witch Prince Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince Giant Skeleton
Giant Snowball
Battle Ram Skeleton Army Witch
Zap
Battle Ram Skeleton Army Witch Prince
Barbarian Barrel
Valkyrie Battle Ram Wizard Skeleton Army Witch Giant Skeleton
The Log
Battle Ram Skeleton Army Witch Prince Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Battle Ram Wizard Skeleton Army Witch Prince Giant Skeleton
Fireball
Battle Ram Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Battle Ram Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Battle Ram Wizard Witch Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Battle Ram Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Battle Ram Wizard Witch Giant Skeleton
Battle Ram
Valkyrie Witch
Wizard
Valkyrie Prince Giant Skeleton Mega Knight
Skeleton Army
Witch
Valkyrie Battle Ram Prince Giant Skeleton Mega Knight
Prince
Valkyrie Mega Knight Wizard Witch
Giant Skeleton
Valkyrie Wizard Witch
Mega Knight
Prince Wizard Witch

Defense Synergies 0 12

Valkyrie
Wizard Witch Prince
Battle Ram
Wizard
Valkyrie Skeleton Army Prince Giant Skeleton Mega Knight
Skeleton Army
Wizard Prince Giant Skeleton
Witch
Valkyrie Prince Giant Skeleton Mega Knight
Prince
Valkyrie Wizard Skeleton Army Witch
Giant Skeleton
Wizard Skeleton Army Witch
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie Witch Prince Mega Knight
Skeleton Army Witch Prince Mega Knight Valkyrie Giant Skeleton
Skeleton Army Witch Prince Valkyrie Mega Knight
Valkyrie Skeleton Army Prince Giant Skeleton Mega Knight
Skeleton Army Valkyrie Mega Knight
Wizard Witch
Valkyrie Giant Skeleton Mega Knight
Witch Skeleton Army Prince
Skeleton Army Valkyrie Prince Giant Skeleton Mega Knight
Valkyrie Skeleton Army Witch Wizard Giant Skeleton Mega Knight
Wizard Witch
Skeleton Army Prince Mega Knight Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Skeleton Army Mega Knight Witch Prince
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army Witch Prince
Mega Knight Valkyrie Wizard Skeleton Army Witch Prince
Valkyrie Wizard Witch Giant Skeleton Mega Knight
Prince
Valkyrie Wizard Skeleton Army Mega Knight Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Prince Giant Skeleton
Valkyrie Wizard Prince Mega Knight
Skeleton Army Giant Skeleton Mega Knight Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Giant Skeleton Mega Knight
Giant Skeleton Valkyrie Skeleton Army Witch Prince Mega Knight
Wizard Witch
Skeleton Army Prince Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Skeleton Army Prince
Giant Skeleton Mega Knight Valkyrie Skeleton Army Witch Prince
Witch Skeleton Army
Mega Knight Valkyrie Witch Prince Giant Skeleton
Skeleton Army Mega Knight Valkyrie Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Valkyrie Prince Giant Skeleton
Valkyrie Mega Knight Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Prince Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Prince
Valkyrie Wizard Prince
Wizard
Prince
Wizard Witch
Wizard Mega Knight
Wizard Prince Mega Knight
Valkyrie Wizard Witch Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Prince
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Prince Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Skeleton Army Witch Prince
Wizard Witch
Valkyrie Wizard Prince Mega Knight
Wizard
Giant Skeleton
Prince Mega Knight
Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton Mega Knight

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