My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Healer X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang X-Bow
Barbarian Barrel
Goblin Gang Rascals X-Bow Electro Wizard
The Log
Goblin Gang Rascals X-Bow
Earthquake
Goblin Gang X-Bow
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Battle Healer Electro Wizard
Fireball
Goblin Gang Rascals Battle Healer X-Bow Electro Wizard
Poison
Bats Goblin Gang Rascals Battle Healer X-Bow Electro Wizard
Lightning
Battle Healer X-Bow Electro Wizard
Rocket
Rascals Battle Healer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Battle Healer Electro Wizard Rascals Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Tornado Battle Healer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Battle Healer X-Bow
Goblin Gang
Battle Healer X-Bow
Rascals
Bats Battle Healer Electro Wizard
Battle Healer
Bats Goblin Gang Rascals Tornado X-Bow Electro Wizard
Rocket
Tornado X-Bow
Tornado
Rocket Battle Healer
X-Bow
Bats Goblin Gang Battle Healer Rocket
Electro Wizard
Rascals Battle Healer

Defense Synergies 1 16

Bats
Rascals Battle Healer X-Bow Electro Wizard
Goblin Gang
Rascals Battle Healer X-Bow Electro Wizard
Rascals
Bats Goblin Gang Battle Healer Tornado
Battle Healer
Bats Goblin Gang Rascals Tornado X-Bow Electro Wizard
Rocket
Tornado
Tornado
Rocket Rascals Battle Healer X-Bow Electro Wizard
X-Bow
Bats Goblin Gang Battle Healer Tornado Electro Wizard
Electro Wizard
Bats Goblin Gang Battle Healer Tornado X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket X-Bow Electro Wizard
Bats Goblin Gang Rascals Battle Healer X-Bow Electro Wizard
Goblin Gang Rocket Tornado Bats Rascals Electro Wizard
Bats Goblin Gang Rascals Electro Wizard
Battle Healer Rocket Tornado X-Bow
Goblin Gang Tornado Bats Rascals X-Bow Electro Wizard
Bats Rocket Tornado Electro Wizard Goblin Gang Rascals X-Bow
Rocket Rascals Battle Healer X-Bow Electro Wizard
Goblin Gang Rascals Tornado X-Bow
Goblin Gang Tornado Rascals Battle Healer Electro Wizard
Bats Goblin Gang Electro Wizard Rascals Tornado X-Bow
Bats Goblin Gang Rascals Tornado Electro Wizard
Bats Goblin Gang Rascals Battle Healer Rocket X-Bow Electro Wizard
Rocket Bats Goblin Gang Rascals Tornado X-Bow Electro Wizard
Goblin Gang Rascals X-Bow Electro Wizard
Rocket Tornado Goblin Gang Rascals X-Bow Electro Wizard
Bats Goblin Gang Rascals Tornado X-Bow Electro Wizard
Bats Goblin Gang Rascals Battle Healer Tornado X-Bow Electro Wizard
Tornado Bats Rascals Battle Healer Electro Wizard
Tornado Electro Wizard
Goblin Gang Rascals Bats Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Battle Healer X-Bow Electro Wizard
Electro Wizard Goblin Gang Battle Healer Rocket X-Bow
Goblin Gang Bats Rascals Battle Healer Rocket Electro Wizard
Goblin Gang Rocket Bats Rascals Battle Healer Tornado X-Bow Electro Wizard
Goblin Gang Rascals Battle Healer
Rocket Bats Goblin Gang Rascals Tornado Electro Wizard
Goblin Gang Rascals Rocket Bats Battle Healer Electro Wizard
Rascals Battle Healer
Rocket Electro Wizard Bats Tornado X-Bow
Goblin Gang
Bats Rascals
Rocket Tornado Electro Wizard
Rascals Rocket Goblin Gang
Rascals
Goblin Gang Rascals Electro Wizard Bats Battle Healer Rocket Tornado X-Bow
Bats Rascals Battle Healer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket X-Bow
Tornado X-Bow Electro Wizard
Rocket X-Bow
Rascals Rocket
Rocket
Bats Rocket Tornado
Tornado
X-Bow Tornado
Tornado X-Bow
Rocket Bats Goblin Gang Tornado X-Bow Electro Wizard
Rocket Tornado X-Bow Electro Wizard
Rocket Tornado
Rocket
Rocket X-Bow
X-Bow
Rocket X-Bow
Rocket X-Bow
Rocket Tornado
Bats Rocket
Rocket X-Bow Electro Wizard
Rocket Tornado X-Bow
Rocket X-Bow
Rocket Tornado
Rocket Tornado X-Bow
Rocket X-Bow
Tornado
X-Bow Tornado Electro Wizard
Tornado X-Bow
Rocket Tornado X-Bow
Bats Tornado X-Bow Electro Wizard
Rocket Electro Wizard Bats
Rocket X-Bow
Rocket Electro Wizard
Rocket
Electro Wizard Bats Goblin Gang Rocket X-Bow
Rocket Tornado Electro Wizard
Goblin Gang Rascals Rocket Electro Wizard
Rocket Tornado
Bats Goblin Gang Rascals Rocket Tornado Electro Wizard
Bats Rocket Tornado Electro Wizard
Rocket Tornado X-Bow Electro Wizard
Rocket

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