My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram
Giant Snowball
Minions Goblin Gang Tombstone Dart Goblin Battle Ram
Zap
Minions Goblin Gang Tombstone Dart Goblin Battle Ram
Barbarian Barrel
Knight Goblin Gang Tombstone Dart Goblin Battle Ram
The Log
Goblin Gang Tombstone Dart Goblin Battle Ram
Earthquake
Goblin Gang Tombstone
Arrows
Minions Goblin Gang Tombstone Dart Goblin
Royal Delivery
Knight Minions Goblin Gang Dart Goblin Battle Ram
Fireball
Minions Goblin Gang Tombstone Dart Goblin Battle Ram
Poison
Minions Goblin Gang Tombstone Dart Goblin
Lightning
Knight Tombstone Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Tombstone Dart Goblin Fireball Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Battle Ram
Knight
Minions Goblin Gang Dart Goblin Battle Ram Arrows Fireball
Minions
Knight Battle Ram
Goblin Gang
Knight Dart Goblin Battle Ram
Tombstone
Dart Goblin
Knight Goblin Gang Battle Ram
Fireball
Arrows Knight Battle Ram
Battle Ram
Knight Arrows Minions Goblin Gang Dart Goblin Fireball

Defense Synergies 4 9

Arrows
Knight Tombstone Fireball
Knight
Minions Goblin Gang Dart Goblin Arrows Fireball
Minions
Knight Tombstone Dart Goblin
Goblin Gang
Knight Tombstone Dart Goblin
Tombstone
Dart Goblin Arrows Minions Goblin Gang Fireball
Dart Goblin
Knight Tombstone Minions Goblin Gang
Fireball
Arrows Knight Tombstone
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tombstone Dart Goblin Fireball
Knight Minions Goblin Gang Tombstone Dart Goblin
Goblin Gang Knight Minions Tombstone Dart Goblin
Knight Minions Goblin Gang Tombstone Dart Goblin
Arrows Tombstone Fireball
Arrows Goblin Gang Fireball Minions Dart Goblin
Minions Dart Goblin Arrows Goblin Gang Tombstone Fireball
Arrows Dart Goblin Fireball
Minions Goblin Gang Tombstone
Knight Goblin Gang Dart Goblin
Minions Goblin Gang Dart Goblin Arrows Knight Tombstone Fireball
Arrows Minions Goblin Gang Dart Goblin Fireball
Tombstone Knight Minions Goblin Gang Fireball
Fireball Arrows Minions Goblin Gang Tombstone Dart Goblin
Knight Goblin Gang Tombstone
Goblin Gang Fireball
Arrows Knight Minions Goblin Gang Tombstone Fireball
Arrows Tombstone Fireball Knight Minions Goblin Gang Dart Goblin
Arrows Knight Minions Tombstone Dart Goblin Fireball
Dart Goblin
Goblin Gang Arrows Knight Minions Dart Goblin Fireball
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone Fireball
Fireball Arrows Knight Goblin Gang
Goblin Gang Tombstone Knight Minions
Goblin Gang Knight Fireball
Knight Goblin Gang Tombstone
Arrows Fireball Minions Goblin Gang Dart Goblin
Goblin Gang Knight Minions Tombstone Dart Goblin Fireball
Knight
Knight Minions Tombstone Fireball
Goblin Gang Tombstone Dart Goblin
Knight Minions Tombstone Dart Goblin
Arrows Fireball
Knight Goblin Gang Tombstone Fireball
Dart Goblin Fireball
Goblin Gang Tombstone Knight Minions Dart Goblin Fireball
Arrows Minions Dart Goblin Fireball
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Minions Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Minions Goblin Gang Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows Dart Goblin
Knight Dart Goblin Fireball
Arrows Minions Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Minions
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball
Minions Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Tombstone Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Knight Goblin Gang Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Minions Goblin Gang Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin

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