My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Dart Goblin
Zap
Bats Cannon Dart Goblin
Barbarian Barrel
Cannon Dart Goblin Goblin Cage Hunter
The Log
Cannon Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter
Earthquake
Cannon Goblin Cage
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Fireball
Cannon Dart Goblin Goblin Cage Hunter
Poison
Bats Cannon Dart Goblin Goblin Cage Hunter
Lightning
Cannon Mini P.E.K.K.A Goblin Cage Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Dart Goblin

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Zap
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter
Cannon
Dart Goblin
Zap Goblin Cage P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Hunter
Goblin Cage
Bats Zap Dart Goblin Hunter
Hunter
Zap Mini P.E.K.K.A Goblin Cage P.E.K.K.A
P.E.K.K.A
Zap Bats Dart Goblin Hunter

Defense Synergies 2 21

Bats
Zap Cannon Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Zap
Cannon Mini P.E.K.K.A Bats Dart Goblin Goblin Cage Hunter P.E.K.K.A
Cannon
Zap Bats Dart Goblin Mini P.E.K.K.A Hunter
Dart Goblin
Bats Zap Cannon Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Cannon Dart Goblin Hunter
Goblin Cage
Bats Zap Dart Goblin Hunter
Hunter
Bats Zap Cannon Dart Goblin Mini P.E.K.K.A Goblin Cage P.E.K.K.A
P.E.K.K.A
Bats Zap Dart Goblin Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Goblin Cage
Mini P.E.K.K.A Hunter P.E.K.K.A Bats Zap Cannon Dart Goblin Goblin Cage
Cannon Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A Bats Dart Goblin
Cannon Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Bats Zap Cannon Dart Goblin Hunter
Bats Dart Goblin Hunter Zap Cannon Goblin Cage
Zap Cannon Dart Goblin Goblin Cage P.E.K.K.A
Cannon Mini P.E.K.K.A Hunter P.E.K.K.A Goblin Cage
Cannon Dart Goblin Mini P.E.K.K.A Hunter
Bats Dart Goblin Zap Cannon Hunter
Hunter Bats Zap Dart Goblin
Cannon Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A Bats Zap
Bats Zap Cannon Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon Goblin Cage Hunter
Zap Cannon Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Bats Cannon Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Cannon Goblin Cage Bats Zap Dart Goblin Hunter
Zap Goblin Cage Hunter Bats Cannon Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Cannon Dart Goblin Goblin Cage Hunter
Bats Cannon Dart Goblin Mini P.E.K.K.A Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Goblin Cage P.E.K.K.A
Zap Mini P.E.K.K.A Hunter
P.E.K.K.A Bats Zap Mini P.E.K.K.A Goblin Cage Hunter
Mini P.E.K.K.A Hunter P.E.K.K.A Bats Zap Goblin Cage
P.E.K.K.A Cannon Mini P.E.K.K.A Goblin Cage Hunter
Bats Zap Dart Goblin Hunter
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Goblin Cage Hunter
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Hunter
Zap Goblin Cage P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Cannon Dart Goblin Goblin Cage
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter
P.E.K.K.A Zap Goblin Cage
Mini P.E.K.K.A P.E.K.K.A Cannon Goblin Cage Hunter
Cannon Dart Goblin Goblin Cage
Bats Zap Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Bats Zap Cannon Dart Goblin Mini P.E.K.K.A Goblin Cage Hunter P.E.K.K.A
Zap Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap
Bats Zap Dart Goblin Hunter
Dart Goblin
Zap Dart Goblin Hunter
Zap Dart Goblin
Bats Mini P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Hunter
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Hunter
Dart Goblin
Bats Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Hunter
Zap Dart Goblin
Zap
Zap Hunter
Zap Dart Goblin Hunter
Zap
Zap Dart Goblin
Bats Zap Dart Goblin Hunter
Zap Bats Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin Hunter
Zap
P.E.K.K.A
Zap Bats Dart Goblin
Zap Dart Goblin Hunter
Dart Goblin Mini P.E.K.K.A Hunter
Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin

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