My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Guards Skeleton Army Baby Dragon
Zap
Guards Skeleton Army
Barbarian Barrel
Valkyrie Wizard Guards Skeleton Army
The Log
Mini P.E.K.K.A Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Guards Skeleton Army Baby Dragon
Fireball
Wizard Skeleton Army Baby Dragon
Poison
Wizard Guards Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Goblinstein
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Valkyrie Guards Baby Dragon
Mini P.E.K.K.A
Zap Valkyrie Wizard Baby Dragon
Valkyrie
Zap Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie
Guards
Zap
Skeleton Army
Baby Dragon
Zap Mini P.E.K.K.A Valkyrie
Goblinstein

Defense Synergies 1 15

Zap
Mini P.E.K.K.A Valkyrie Guards Skeleton Army Baby Dragon
Mini P.E.K.K.A
Zap Valkyrie Wizard Guards Skeleton Army Baby Dragon
Valkyrie
Zap Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie Guards Skeleton Army
Guards
Zap Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon
Skeleton Army
Zap Mini P.E.K.K.A Wizard Guards
Baby Dragon
Zap Mini P.E.K.K.A Valkyrie Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Guards
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Guards Baby Dragon
Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Guards Skeleton Army Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Wizard Guards
Valkyrie Wizard Skeleton Army Zap Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army
Valkyrie Zap Wizard Guards Skeleton Army Baby Dragon
Zap Valkyrie Wizard Baby Dragon Guards
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Skeleton Army Zap
Zap Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Guards Skeleton Army Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Guards Skeleton Army Zap
Mini P.E.K.K.A Valkyrie Guards Skeleton Army
Wizard Zap Baby Dragon
Mini P.E.K.K.A Guards Skeleton Army Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Zap Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
Guards Skeleton Army
Mini P.E.K.K.A Valkyrie Guards
Skeleton Army Zap Valkyrie Guards
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Guards
Wizard Valkyrie Skeleton Army Baby Dragon
Guards Skeleton Army Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Zap Mini P.E.K.K.A Wizard Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie Guards
Wizard Zap Valkyrie Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A Guards
Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Guards
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Guards Skeleton Army
Zap Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Guards Baby Dragon
Zap
Zap Baby Dragon
Wizard

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