My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Princess Inferno Dragon
Zap
Witch Princess Inferno Dragon
Barbarian Barrel
Witch Princess
The Log
Mini P.E.K.K.A Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Mini P.E.K.K.A Witch Princess Inferno Dragon
Fireball
Witch Princess Inferno Dragon
Poison
Witch Princess
Lightning
Mini P.E.K.K.A Witch Inferno Dragon Goblinstein
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Princess Mini P.E.K.K.A Inferno Dragon Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Princess Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage The Log Princess Mega Knight
Rage
Witch Mini P.E.K.K.A
Witch
Rage Mega Knight
The Log
Mini P.E.K.K.A Princess Mega Knight
Princess
Mini P.E.K.K.A The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Witch The Log Princess
Goblinstein

Defense Synergies 1 9

Mini P.E.K.K.A
The Log Witch Princess
Rage
Witch
Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Witch Princess Inferno Dragon Mega Knight
Princess
Mini P.E.K.K.A The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Witch The Log Princess Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Inferno Dragon Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Mega Knight
Mini P.E.K.K.A The Log Princess Mega Knight
The Log Mega Knight
Inferno Dragon Witch Princess
The Log Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Princess
Mini P.E.K.K.A Mega Knight
Witch The Log Princess Mega Knight
Inferno Dragon Witch Princess
Mini P.E.K.K.A Mega Knight Witch The Log
Mega Knight Mini P.E.K.K.A Witch The Log Princess
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Witch The Log
Witch The Log Princess Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Witch Inferno Dragon Mega Knight
Witch Princess
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Witch
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Witch
Witch Princess Mega Knight
Witch Mini P.E.K.K.A The Log Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
The Log Mega Knight
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Mini P.E.K.K.A
The Log Princess
Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess Mega Knight
Witch The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Witch Princess Mega Knight
Witch Inferno Dragon
The Log Witch Princess
Witch The Log Princess Mega Knight
The Log
Witch Princess
Witch
Mini P.E.K.K.A
The Log Mega Knight
Princess
Mega Knight
The Log Princess
Witch Princess
Witch Princess
The Log
Mini P.E.K.K.A Princess Mega Knight
The Log Princess
Mega Knight
Witch The Log Princess
Witch Princess
Witch The Log Princess Mega Knight
Inferno Dragon
Mega Knight

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