My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Ram Rider
Giant Snowball
Fire Spirit Spear Goblins Ram Rider
Zap
Fire Spirit Spear Goblins Ram Rider
Barbarian Barrel
Fire Spirit Spear Goblins Valkyrie
The Log
Fire Spirit Spear Goblins Ram Rider
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Valkyrie P.E.K.K.A Ram Rider
Fireball
Ram Rider
Poison
Spear Goblins
Lightning
Valkyrie Ram Rider Goblinstein
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Earthquake Void Valkyrie Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Earthquake Void

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Ram Rider
Spear Goblins
Valkyrie Earthquake Ram Rider
Earthquake
Spear Goblins P.E.K.K.A Ram Rider
Valkyrie
Fire Spirit Spear Goblins P.E.K.K.A Ram Rider
Void
P.E.K.K.A
Fire Spirit Goblinstein Earthquake Valkyrie Ram Rider
Ram Rider
Fire Spirit Spear Goblins Earthquake Valkyrie P.E.K.K.A Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 1 7

Fire Spirit
Spear Goblins Valkyrie P.E.K.K.A
Spear Goblins
Fire Spirit Earthquake Valkyrie P.E.K.K.A
Earthquake
Spear Goblins
Valkyrie
Fire Spirit Spear Goblins P.E.K.K.A
Void
P.E.K.K.A
Goblinstein Fire Spirit Spear Goblins Valkyrie
Ram Rider
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Valkyrie Void Ram Rider
P.E.K.K.A Valkyrie Ram Rider
P.E.K.K.A Ram Rider Fire Spirit Valkyrie Void
P.E.K.K.A Valkyrie Ram Rider
Earthquake Valkyrie P.E.K.K.A
Fire Spirit Spear Goblins Earthquake Valkyrie
Ram Rider Fire Spirit Spear Goblins Void
Earthquake Valkyrie Void P.E.K.K.A Ram Rider
P.E.K.K.A
Fire Spirit Spear Goblins Valkyrie
Valkyrie Spear Goblins Earthquake Ram Rider
Spear Goblins Ram Rider
P.E.K.K.A Fire Spirit Earthquake Valkyrie Ram Rider
Fire Spirit Valkyrie Earthquake P.E.K.K.A
P.E.K.K.A Ram Rider
P.E.K.K.A Ram Rider Goblinstein
Valkyrie P.E.K.K.A
Fire Spirit Valkyrie Spear Goblins Ram Rider
Earthquake Valkyrie Fire Spirit Spear Goblins Ram Rider
P.E.K.K.A Ram Rider
Valkyrie Fire Spirit Spear Goblins Earthquake P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Void P.E.K.K.A
Void Valkyrie
P.E.K.K.A Spear Goblins Valkyrie Ram Rider
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A Valkyrie Ram Rider
Fire Spirit Goblinstein Ram Rider
P.E.K.K.A Spear Goblins Valkyrie Void Ram Rider
P.E.K.K.A Valkyrie
Void P.E.K.K.A Goblinstein Spear Goblins Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Void
P.E.K.K.A Valkyrie Ram Rider
Valkyrie
Spear Goblins Valkyrie P.E.K.K.A Goblinstein
Valkyrie Earthquake P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Valkyrie
Void Ram Rider
Earthquake Void
Earthquake Valkyrie Void
Fire Spirit Earthquake Valkyrie Goblinstein
Goblinstein Fire Spirit Spear Goblins Ram Rider
Fire Spirit Earthquake
Earthquake Fire Spirit Ram Rider
Void Ram Rider
Fire Spirit Void
Void Earthquake Valkyrie Ram Rider
Void Fire Spirit
Earthquake Fire Spirit Void
Earthquake Void
Earthquake
Earthquake Spear Goblins
Earthquake
Earthquake
Void Fire Spirit Earthquake
Fire Spirit Earthquake Valkyrie Void
Earthquake Void
Void
Void
Earthquake Void
Earthquake Fire Spirit Valkyrie Goblinstein
Void Earthquake Ram Rider
Void Ram Rider
Void
Fire Spirit Void
Void Goblinstein
Void
Void Earthquake
Void
P.E.K.K.A
Earthquake
Earthquake Fire Spirit Spear Goblins Void Goblinstein
Fire Spirit Ram Rider
Void Valkyrie
Earthquake
Void
P.E.K.K.A
Void
Void
P.E.K.K.A
Void
Void

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