My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Rascals Heal Spirit Earthquake Elixir Golem Goblin Demolisher Elixir Collector Mirror Wall Breakers Rage Goblin Curse Clone Tornado Void Electro Dragon Bowler Executioner Cannon Cart Electro Giant The Log Miner Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Phoenix Magic Archer Lumberjack Night Witch Mother Witch Graveyard Goblin Machine Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Electro Dragon Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Graveyard Sparky
Giant Snowball
Electro Dragon Graveyard
Zap
Royal Giant Graveyard Sparky
Barbarian Barrel
Knight Tesla Graveyard Sparky
The Log
Royal Giant Graveyard Sparky
Earthquake
Tesla Graveyard
Arrows
Graveyard
Royal Delivery
Knight Electro Dragon Graveyard Sparky
Fireball
Tesla Electro Dragon Sparky
Poison
Electro Dragon Graveyard Sparky
Lightning
Knight Tesla Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Electro Dragon Graveyard Royal Giant Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Knight Tesla Electro Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Electro Dragon The Log Sparky
Tesla
Royal Giant
Electro Dragon The Log Sparky
Electro Dragon
Golem Knight Royal Giant Graveyard Sparky
Golem
Electro Dragon The Log Graveyard Sparky
The Log
Knight Royal Giant Golem Graveyard Sparky
Graveyard
Knight Electro Dragon Golem The Log Sparky
Sparky
Knight Royal Giant Electro Dragon Golem The Log Graveyard

Defense Synergies 3 4

Knight
Tesla Electro Dragon The Log Sparky
Tesla
Knight The Log
Royal Giant
Electro Dragon
Knight The Log
Golem
The Log
Tesla Knight Electro Dragon Sparky
Graveyard
Sparky
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Dragon The Log Sparky
Sparky Knight Tesla Electro Dragon The Log
Tesla Sparky Knight Electro Dragon
Tesla Sparky Knight Electro Dragon
The Log Sparky
The Log Tesla Electro Dragon
Tesla Electro Dragon
Tesla Electro Dragon The Log Sparky
Tesla Sparky
Knight Tesla Sparky
Knight Tesla Electro Dragon The Log
Tesla Electro Dragon
Tesla Sparky Knight Electro Dragon The Log
Sparky Tesla Electro Dragon The Log
Sparky Knight Tesla
Tesla The Log Sparky
Tesla Sparky Knight Electro Dragon
Tesla Knight Electro Dragon The Log
The Log Knight Tesla Electro Dragon
Sparky Tesla
Knight Tesla Electro Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Sparky
Knight Tesla Electro Dragon The Log
Knight Electro Dragon The Log Sparky
Knight Tesla The Log Sparky
Knight Tesla Sparky
Tesla Electro Dragon
Sparky Knight Tesla
Knight Tesla Sparky
Electro Dragon Knight The Log Sparky
Tesla Sparky
Knight Tesla Electro Dragon Sparky
The Log
Knight Tesla Sparky
Tesla Electro Dragon Sparky
Tesla Electro Dragon Sparky Knight The Log
Tesla Electro Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log Sparky
Electro Dragon The Log
Electro Dragon The Log Sparky
Knight The Log Sparky
The Log Sparky
Electro Dragon
The Log Sparky
The Log Electro Dragon
The Log Electro Dragon
Electro Dragon Sparky
Knight Electro Dragon The Log Sparky
Electro Dragon
Knight The Log Sparky
Electro Dragon
The Log Sparky
Electro Dragon The Log Sparky
Electro Dragon The Log Sparky
Sparky
Sparky
Electro Dragon The Log Sparky
Electro Dragon The Log
The Log Sparky
The Log Sparky
Electro Dragon The Log
The Log Electro Dragon Sparky
The Log Electro Dragon Sparky
Electro Dragon The Log Sparky
The Log Sparky
Electro Dragon Sparky
Electro Dragon
Sparky
Electro Dragon The Log Sparky
Electro Dragon Sparky
Sparky
The Log Sparky
Electro Dragon
Electro Dragon
The Log
Knight Electro Dragon Sparky
The Log Electro Dragon
Sparky
Electro Dragon Sparky
Electro Dragon The Log Sparky
Electro Dragon
Electro Dragon The Log Sparky

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