My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Barbarians Hog Rider Guards Baby Dragon Princess
Zap
Guards Prince Princess
Barbarian Barrel
Barbarians Wizard Guards Princess
The Log
Barbarians Mini P.E.K.K.A Hog Rider Guards Prince Princess
Earthquake
Barbarians Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard Guards Baby Dragon Prince Princess
Fireball
Barbarians Hog Rider Wizard Baby Dragon Princess
Poison
Barbarians Wizard Guards Princess
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Prince
Rocket
Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Princess Mini P.E.K.K.A Hog Rider Baby Dragon Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Princess Mini P.E.K.K.A Hog Rider

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard Baby Dragon Princess
Hog Rider
Barbarians Mini P.E.K.K.A Wizard Guards Baby Dragon Prince Princess
Wizard
Mini P.E.K.K.A Hog Rider Prince
Guards
Hog Rider
Baby Dragon
Mini P.E.K.K.A Hog Rider Prince
Prince
Hog Rider Wizard Baby Dragon Princess
Princess
Mini P.E.K.K.A Hog Rider Prince

Defense Synergies 0 10

Barbarians
Mini P.E.K.K.A
Wizard Guards Baby Dragon Princess
Hog Rider
Wizard
Mini P.E.K.K.A Guards Prince
Guards
Mini P.E.K.K.A Wizard Baby Dragon Prince Princess
Baby Dragon
Mini P.E.K.K.A Guards Prince
Prince
Wizard Guards Baby Dragon
Princess
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince Guards
Barbarians Mini P.E.K.K.A Prince Princess
Guards Baby Dragon
Wizard Baby Dragon Princess
Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Prince Princess
Guards Barbarians Mini P.E.K.K.A Prince
Barbarians Guards Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Barbarians Mini P.E.K.K.A Prince Wizard Guards
Wizard Barbarians Mini P.E.K.K.A Guards Baby Dragon Prince Princess
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Wizard Mini P.E.K.K.A Prince
Barbarians Wizard Guards Baby Dragon Prince
Wizard Baby Dragon Barbarians Guards Princess
Barbarians Mini P.E.K.K.A Prince
Wizard Barbarians Mini P.E.K.K.A Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Wizard Baby Dragon Prince
Barbarians Guards Mini P.E.K.K.A Prince
Mini P.E.K.K.A Guards Prince Barbarians
Barbarians Mini P.E.K.K.A Guards Prince
Wizard Baby Dragon Princess
Mini P.E.K.K.A Guards Prince Barbarians
Mini P.E.K.K.A Barbarians Prince
Barbarians Mini P.E.K.K.A Baby Dragon Prince
Barbarians Guards
Barbarians Mini P.E.K.K.A Guards Prince
Barbarians Guards Prince
Barbarians Mini P.E.K.K.A Prince Wizard Guards
Wizard Barbarians Baby Dragon Princess
Barbarians Guards Mini P.E.K.K.A Baby Dragon Prince
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Baby Dragon
Baby Dragon Princess
Baby Dragon
Barbarians Guards Prince
Wizard Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard
Mini P.E.K.K.A Guards Prince
Wizard Prince Princess
Wizard Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon Prince
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Prince Princess
Wizard Baby Dragon Princess
Baby Dragon Prince
Wizard Princess
Prince
Barbarians Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Prince Princess
Baby Dragon
Wizard Baby Dragon Princess
Wizard Guards
Mini P.E.K.K.A
Wizard
Princess
Prince
Wizard Princess
Barbarians Guards Prince Princess
Wizard Baby Dragon Princess
Mini P.E.K.K.A Wizard Baby Dragon Prince Princess
Wizard Baby Dragon Princess
Prince
Guards Baby Dragon Princess
Princess
Baby Dragon Prince Princess
Prince
Wizard

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