My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Valkyrie Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Electro Wizard
Fireball
Tesla Skeleton Army Electro Wizard
Poison
Bats Skeleton Army Electro Wizard
Lightning
Tesla Ice Golem Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Skeleton Army Tesla Fireball Valkyrie Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie
Tesla
Ice Golem
Bats Electro Wizard
Fireball
The Log Electro Wizard
Valkyrie
Bats Electro Wizard
Skeleton Army
The Log
Fireball
Electro Wizard
Ice Golem Fireball Valkyrie

Defense Synergies 3 19

Bats
Tesla Ice Golem Valkyrie The Log Electro Wizard
Tesla
Ice Golem The Log Bats Fireball Valkyrie Skeleton Army Electro Wizard
Ice Golem
Tesla Bats Fireball The Log Electro Wizard
Fireball
The Log Tesla Ice Golem Valkyrie Electro Wizard
Valkyrie
Bats Tesla Fireball The Log Electro Wizard
Skeleton Army
Tesla The Log Electro Wizard
The Log
Tesla Fireball Bats Ice Golem Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Bats Tesla Ice Golem Fireball Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball Valkyrie The Log Electro Wizard
Skeleton Army Bats Tesla Valkyrie The Log Electro Wizard
Tesla Skeleton Army Bats Valkyrie Electro Wizard
Tesla Skeleton Army Bats Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Bats Tesla Valkyrie Electro Wizard
Bats Tesla Electro Wizard Fireball
Tesla Ice Golem Fireball Valkyrie The Log Electro Wizard
Tesla Skeleton Army
Skeleton Army Tesla Ice Golem Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Tesla Ice Golem Fireball The Log
Tesla Bats Fireball Electro Wizard
Tesla Skeleton Army Bats Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Skeleton Army Bats Tesla The Log Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Fireball The Log Electro Wizard
Tesla Bats Fireball Valkyrie Skeleton Army Electro Wizard
Tesla Fireball Valkyrie Bats Skeleton Army The Log Electro Wizard
Valkyrie The Log Bats Tesla Ice Golem Fireball Electro Wizard
Tesla Electro Wizard
Valkyrie Skeleton Army Bats Tesla Fireball The Log Electro Wizard
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Tesla Ice Golem Valkyrie The Log
Skeleton Army Bats Ice Golem Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Bats Tesla Ice Golem Fireball The Log Electro Wizard
Tesla Valkyrie Skeleton Army
Fireball Bats Tesla Ice Golem Electro Wizard
Skeleton Army Bats Tesla Ice Golem Fireball Valkyrie Electro Wizard
Tesla Valkyrie Skeleton Army
Electro Wizard Bats Ice Golem Fireball Valkyrie Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla Valkyrie
Skeleton Army Fireball Valkyrie The Log Electro Wizard
Skeleton Army Tesla Ice Golem Fireball Valkyrie
Tesla Fireball Valkyrie Skeleton Army
Tesla Skeleton Army Electro Wizard Bats Ice Golem Fireball Valkyrie The Log
Bats Valkyrie Tesla Ice Golem Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Ice Golem Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Ice Golem
The Log
Fireball The Log Ice Golem
Fireball The Log
Bats Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball Valkyrie
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Bats Ice Golem Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball Skeleton Army
Fireball Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Ice Golem Fireball
Fireball
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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