My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Inferno Dragon Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart Inferno Dragon Ram Rider Sparky
Giant Snowball
Barbarians Goblin Barrel Inferno Dragon Ram Rider
Zap
Inferno Tower Goblin Barrel Cannon Cart Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Barbarians Inferno Tower Wizard Goblin Barrel Cannon Cart Sparky
The Log
Barbarians Goblin Barrel Cannon Cart Ram Rider Sparky
Earthquake
Barbarians Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Wizard Goblin Barrel Cannon Cart Inferno Dragon Ram Rider Sparky
Fireball
Barbarians Inferno Tower Wizard Goblin Barrel Cannon Cart Inferno Dragon Ram Rider Sparky
Poison
Barbarians Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Cannon Cart Inferno Dragon Ram Rider Sparky
Rocket
Barbarians Inferno Tower Wizard Cannon Cart Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Inferno Dragon Barbarians Inferno Tower Wizard Cannon Cart Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Barrel Inferno Dragon Barbarians Inferno Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Inferno Tower
Wizard
Ram Rider Sparky
Goblin Barrel
Cannon Cart Ram Rider Sparky
Cannon Cart
Goblin Barrel Ram Rider
Inferno Dragon
Ram Rider
Wizard Goblin Barrel Cannon Cart
Sparky
Wizard Goblin Barrel

Defense Synergies 0 2

Barbarians
Inferno Tower
Cannon Cart
Wizard
Cannon Cart
Goblin Barrel
Cannon Cart
Inferno Tower Wizard
Inferno Dragon
Ram Rider
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Inferno Tower Wizard Ram Rider Sparky
Barbarians Inferno Tower Inferno Dragon Sparky Cannon Cart Ram Rider
Barbarians Inferno Tower Ram Rider Sparky Cannon Cart Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Sparky Cannon Cart Ram Rider
Barbarians Sparky
Cannon Cart
Inferno Tower Inferno Dragon Ram Rider Wizard
Barbarians Inferno Tower Cannon Cart Ram Rider Sparky
Barbarians Inferno Tower Inferno Dragon Sparky
Barbarians Inferno Tower Cannon Cart Sparky
Barbarians Wizard Cannon Cart Ram Rider
Inferno Tower Inferno Dragon Wizard Ram Rider
Barbarians Inferno Tower Sparky Wizard Cannon Cart Ram Rider
Wizard Sparky Barbarians Cannon Cart
Barbarians Inferno Tower Inferno Dragon Sparky Cannon Cart Ram Rider
Barbarians Inferno Tower Inferno Dragon Ram Rider Sparky
Barbarians Wizard Sparky Inferno Tower Cannon Cart
Barbarians Wizard Cannon Cart Ram Rider
Wizard Barbarians Cannon Cart Inferno Dragon Ram Rider
Barbarians Sparky Inferno Tower Cannon Cart Inferno Dragon Ram Rider
Wizard Barbarians Cannon Cart Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Cannon Cart Sparky
Wizard Cannon Cart Inferno Dragon
Barbarians Inferno Tower Cannon Cart Ram Rider Sparky
Barbarians Inferno Tower Cannon Cart Ram Rider Sparky
Barbarians Inferno Tower Cannon Cart Inferno Dragon Ram Rider Sparky
Wizard Ram Rider
Sparky Barbarians Inferno Tower Cannon Cart Ram Rider
Inferno Tower Barbarians Cannon Cart Inferno Dragon Sparky
Barbarians Inferno Tower Cannon Cart Inferno Dragon Sparky
Inferno Tower Barbarians Inferno Dragon Sparky
Inferno Dragon Barbarians Inferno Tower Cannon Cart Sparky
Barbarians
Barbarians Cannon Cart Inferno Tower Wizard Ram Rider Sparky
Wizard Barbarians Cannon Cart Sparky
Barbarians Inferno Tower Sparky Cannon Cart Inferno Dragon
Barbarians Inferno Tower Wizard Cannon Cart Inferno Dragon Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Ram Rider
Cannon Cart Sparky
Cannon Cart Barbarians Sparky
Wizard Sparky
Wizard Ram Rider
Wizard Sparky
Wizard Ram Rider
Wizard Ram Rider
Sparky
Wizard Cannon Cart Ram Rider Sparky
Wizard
Cannon Cart Sparky
Cannon Cart
Cannon Cart Sparky
Wizard Cannon Cart Sparky
Wizard Cannon Cart Sparky
Sparky
Sparky
Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Barbarians Cannon Cart
Wizard Sparky
Inferno Dragon
Wizard Ram Rider Sparky
Wizard Ram Rider Sparky
Sparky
Wizard Sparky
Wizard
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Barbarians Cannon Cart
Wizard Ram Rider
Wizard Cannon Cart Sparky
Wizard
Sparky
Cannon Cart Sparky
Sparky
Cannon Cart Sparky
Cannon Cart Inferno Dragon Sparky
Wizard Sparky

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