My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Valkyrie Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Goblins Dart Goblin Battle Ram Goblin Barrel
Zap
Goblins Dart Goblin Battle Ram Goblin Barrel
Barbarian Barrel
Goblins Knight Dart Goblin Valkyrie Battle Ram Goblin Barrel
The Log
Goblins Dart Goblin Battle Ram Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblins Dart Goblin Goblin Barrel
Royal Delivery
Goblins Knight Dart Goblin Valkyrie Battle Ram Goblin Barrel
Fireball
Dart Goblin Battle Ram Goblin Barrel
Poison
Dart Goblin
Lightning
Knight Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Dart Goblin Goblin Barrel Valkyrie Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Dart Goblin

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram
Arrows
Knight Battle Ram Goblin Barrel Mega Knight
Knight
Dart Goblin Battle Ram Goblin Barrel Arrows
Dart Goblin
Knight Valkyrie Goblin Barrel Battle Ram Mega Knight
Valkyrie
Dart Goblin Goblin Barrel Goblins Battle Ram
Battle Ram
Knight Goblins Arrows Dart Goblin Valkyrie Goblin Barrel
Goblin Barrel
Knight Dart Goblin Valkyrie Arrows Battle Ram Mega Knight
Mega Knight
Arrows Dart Goblin Goblin Barrel

Defense Synergies 2 6

Goblins
Knight Dart Goblin
Arrows
Mega Knight Knight Valkyrie
Knight
Dart Goblin Goblins Arrows
Dart Goblin
Knight Goblins Valkyrie Mega Knight
Valkyrie
Arrows Dart Goblin
Battle Ram
Goblin Barrel
Mega Knight
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie
Goblins Knight Dart Goblin Valkyrie Mega Knight
Mega Knight Goblins Knight Dart Goblin Valkyrie
Goblins Knight Dart Goblin Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblins Dart Goblin Valkyrie Mega Knight
Dart Goblin Arrows
Arrows Dart Goblin Valkyrie Mega Knight
Goblins
Knight Goblins Dart Goblin Valkyrie Mega Knight
Goblins Dart Goblin Valkyrie Arrows Knight Mega Knight
Arrows Dart Goblin
Mega Knight Knight Valkyrie
Valkyrie Mega Knight Goblins Arrows Dart Goblin
Knight Mega Knight
Mega Knight
Mega Knight Goblins Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight Goblins Knight Dart Goblin
Arrows Valkyrie Knight Dart Goblin Mega Knight
Dart Goblin
Valkyrie Mega Knight Goblins Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Goblins
Arrows Knight Valkyrie Mega Knight
Mega Knight Goblins Knight Valkyrie
Valkyrie Mega Knight Knight
Knight Valkyrie Mega Knight
Arrows Dart Goblin
Goblins Knight Dart Goblin Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Goblins Knight Valkyrie
Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Knight Valkyrie
Dart Goblin Valkyrie Mega Knight
Goblins Knight Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblins
Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin Valkyrie Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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