My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Balloon Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Prince Inferno Dragon
Giant Snowball
Goblin Barrel Balloon Inferno Dragon
Zap
Goblin Barrel Balloon Prince Inferno Dragon
Barbarian Barrel
Knight Valkyrie Goblin Barrel
The Log
Mini P.E.K.K.A Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Goblin Barrel Balloon Prince Inferno Dragon
Fireball
Goblin Barrel Balloon Inferno Dragon
Poison
Balloon
Lightning
Knight Mini P.E.K.K.A Valkyrie Balloon Prince Inferno Dragon
Rocket
Valkyrie Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Balloon Fireball Prince
Fireball
Knight
Mini P.E.K.K.A
Valkyrie
Valkyrie
Goblin Barrel Balloon Prince Mini P.E.K.K.A
Goblin Barrel
Knight Valkyrie Prince Balloon
Balloon
Knight Valkyrie Goblin Barrel
Prince
Valkyrie Goblin Barrel Knight
Inferno Dragon

Defense Synergies 0 6

Knight
Fireball Mini P.E.K.K.A
Fireball
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Knight Fireball Valkyrie
Valkyrie
Fireball Mini P.E.K.K.A Prince
Goblin Barrel
Balloon
Prince
Valkyrie
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Mini P.E.K.K.A Inferno Dragon Knight Valkyrie Prince
Mini P.E.K.K.A Prince Knight Valkyrie Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Knight Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Valkyrie
Inferno Dragon Fireball
Fireball Valkyrie
Mini P.E.K.K.A Inferno Dragon Prince
Knight Mini P.E.K.K.A Valkyrie Prince
Valkyrie Knight Fireball
Inferno Dragon Fireball
Mini P.E.K.K.A Prince Knight Fireball Valkyrie
Fireball Valkyrie Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Dragon Knight Prince
Fireball Mini P.E.K.K.A Prince Inferno Dragon
Knight Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Valkyrie Knight Prince
Valkyrie Knight Fireball Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Valkyrie Knight Fireball Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball Prince
Fireball Knight Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Knight Fireball
Knight Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Fireball
Mini P.E.K.K.A Prince Knight Fireball Valkyrie
Mini P.E.K.K.A Knight Valkyrie Prince Inferno Dragon
Knight Fireball Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Valkyrie Prince
Fireball Valkyrie Prince
Mini P.E.K.K.A Prince Knight Fireball Valkyrie
Fireball Valkyrie
Knight Fireball Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Valkyrie Fireball Mini P.E.K.K.A Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie Prince
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Prince
Knight Fireball Valkyrie Prince
Fireball
Knight Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie
Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie
Inferno Dragon
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Prince
Fireball
Fireball Prince
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Prince
Fireball
Fireball
Prince
Fireball
Fireball
Fireball Prince
Prince Inferno Dragon
Fireball

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