My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Knight Wizard Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Wizard Skeleton Army Balloon Electro Wizard
Fireball
Wizard Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Wizard Electro Wizard
Fireball
Knight Electro Wizard Mega Knight
Mini P.E.K.K.A
Wizard Electro Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Balloon Mega Knight
Skeleton Army
Balloon
Knight Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Fireball Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Wizard Balloon Electro Wizard

Defense Synergies 2 14

Knight
Electro Wizard Fireball Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Knight Fireball Wizard Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Knight Mini P.E.K.K.A Wizard Electro Wizard
Balloon
Electro Wizard
Knight Mini P.E.K.K.A Fireball Wizard Skeleton Army Mega Knight
Mega Knight
Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Electro Wizard Mega Knight
Electro Wizard Fireball Wizard
Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard Knight Fireball Wizard Mega Knight
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Knight Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball Mega Knight Knight Wizard Skeleton Army Electro Wizard
Wizard Knight Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Mega Knight Knight Fireball Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball Electro Wizard
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Electro Wizard Mega Knight Knight Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Fireball Wizard
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Knight Fireball Mini P.E.K.K.A
Mega Knight Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Electro Wizard
Fireball
Knight Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Knight Fireball Wizard Electro Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Wizard Electro Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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