My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Prince
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Skeleton Army Prince
Barbarian Barrel
Bomber Knight Valkyrie Wizard Skeleton Army
The Log
Bomber Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Knight Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Prince
Fireball
Bomber Wizard Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Valkyrie Prince
Arrows
Knight Mini P.E.K.K.A Prince
Knight
Bomber Arrows Wizard Prince
Mini P.E.K.K.A
Bomber Arrows Valkyrie Wizard
Valkyrie
Prince Bomber Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Prince
Skeleton Army
Prince
Valkyrie Bomber Arrows Knight Wizard

Defense Synergies 1 17

Bomber
Knight Mini P.E.K.K.A Valkyrie
Arrows
Knight Mini P.E.K.K.A Valkyrie Prince
Knight
Bomber Arrows Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Bomber Arrows Knight Valkyrie Wizard Skeleton Army
Valkyrie
Bomber Arrows Mini P.E.K.K.A Wizard Prince
Wizard
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army
Knight Mini P.E.K.K.A Wizard Prince
Prince
Arrows Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Bomber Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Prince Knight Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Arrows Skeleton Army Bomber Valkyrie
Arrows Wizard
Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Bomber Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Bomber Arrows Knight Wizard
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Prince Bomber Knight Valkyrie Wizard
Bomber Valkyrie Wizard Skeleton Army Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Knight Prince
Skeleton Army Mini P.E.K.K.A Prince
Wizard Bomber Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Arrows Valkyrie Bomber Knight Wizard Skeleton Army Prince
Arrows Valkyrie Wizard Bomber Knight
Mini P.E.K.K.A Prince
Bomber Valkyrie Wizard Skeleton Army Arrows Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Bomber Arrows Knight Mini P.E.K.K.A Valkyrie Wizard Prince
Skeleton Army Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Knight
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Prince Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Skeleton Army Prince
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Knight Valkyrie Wizard
Wizard Bomber Valkyrie Skeleton Army
Skeleton Army Bomber Knight Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Bomber Mini P.E.K.K.A Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie Prince
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Prince
Arrows Knight Valkyrie Wizard Prince
Arrows Wizard
Knight
Arrows
Arrows Prince
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Prince
Bomber Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Prince
Arrows Wizard
Skeleton Army Prince
Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Valkyrie Wizard Prince
Arrows Bomber Wizard
Arrows
Prince
Prince
Prince
Wizard

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