My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Knight Valkyrie Battle Ram Bomb Tower Wizard Skeleton Army
The Log
Battle Ram Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Battle Ram Wizard Skeleton Army
Fireball
Battle Ram Bomb Tower Wizard Skeleton Army
Poison
Bomb Tower Wizard Skeleton Army
Lightning
Knight Ice Golem Valkyrie Battle Ram Bomb Tower Wizard
Rocket
Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Knight Skeleton Army Valkyrie Battle Ram Bomb Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Knight Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram
Knight
Battle Ram Arrows Wizard
Ice Golem
Battle Ram
Valkyrie
Battle Ram Wizard
Battle Ram
Knight Ice Golem Arrows Valkyrie
Bomb Tower
Wizard
Knight Valkyrie
Skeleton Army

Defense Synergies 2 11

Arrows
Knight Ice Golem Valkyrie Bomb Tower
Knight
Bomb Tower Arrows Wizard Skeleton Army
Ice Golem
Bomb Tower Arrows Wizard
Valkyrie
Arrows Bomb Tower Wizard
Battle Ram
Bomb Tower
Knight Ice Golem Arrows Valkyrie Skeleton Army
Wizard
Knight Ice Golem Valkyrie Skeleton Army
Skeleton Army
Knight Bomb Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Valkyrie Wizard
Bomb Tower Skeleton Army Knight Valkyrie
Bomb Tower Skeleton Army Knight Valkyrie
Bomb Tower Skeleton Army Knight Valkyrie
Arrows Valkyrie Bomb Tower Skeleton Army
Arrows Skeleton Army Valkyrie Bomb Tower
Arrows Bomb Tower Wizard
Arrows Ice Golem Valkyrie Bomb Tower
Bomb Tower Skeleton Army
Knight Skeleton Army Ice Golem Valkyrie
Valkyrie Skeleton Army Arrows Knight Ice Golem Bomb Tower Wizard
Arrows Wizard
Bomb Tower Skeleton Army Knight Valkyrie Wizard
Valkyrie Bomb Tower Wizard Skeleton Army Arrows
Skeleton Army Knight Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Wizard Arrows Knight Valkyrie Skeleton Army
Arrows Valkyrie Bomb Tower Knight Wizard Skeleton Army
Arrows Valkyrie Bomb Tower Wizard Knight Ice Golem
Bomb Tower
Valkyrie Wizard Skeleton Army Arrows Knight Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Ice Golem
Arrows Knight Ice Golem Valkyrie Bomb Tower Wizard
Skeleton Army Knight Ice Golem Valkyrie Bomb Tower
Valkyrie Skeleton Army Knight Ice Golem
Knight Valkyrie Skeleton Army
Arrows Wizard Ice Golem Bomb Tower
Skeleton Army Knight Ice Golem Valkyrie Bomb Tower
Knight Valkyrie Bomb Tower Skeleton Army
Knight Ice Golem Valkyrie Bomb Tower Skeleton Army
Skeleton Army
Knight Valkyrie Bomb Tower
Skeleton Army Arrows Valkyrie
Skeleton Army Knight Ice Golem Valkyrie Bomb Tower Wizard
Wizard Valkyrie Bomb Tower Skeleton Army
Skeleton Army Knight Ice Golem Valkyrie Bomb Tower
Arrows Valkyrie Ice Golem Bomb Tower Wizard
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem Valkyrie
Arrows
Arrows
Arrows Knight Ice Golem Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight Ice Golem
Arrows
Arrows Ice Golem
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard
Arrows
Knight Valkyrie Wizard
Arrows Ice Golem Wizard
Arrows
Wizard

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