My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Miner
Giant Snowball
Goblin Barrel Miner
Zap
Goblin Barrel
Barbarian Barrel
Knight Wizard Goblin Barrel Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Giant Skeleton Miner Electro Wizard
Fireball
Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Giant Skeleton Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Miner Mini P.E.K.K.A Electro Wizard Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Miner Mini P.E.K.K.A

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Miner Electro Wizard
Mini P.E.K.K.A
Wizard Giant Skeleton Electro Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Giant Skeleton Miner Mega Knight
Goblin Barrel
Knight Giant Skeleton Miner Mega Knight
Giant Skeleton
Mini P.E.K.K.A Wizard Goblin Barrel Miner Electro Wizard
Miner
Knight Wizard Goblin Barrel Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Giant Skeleton Miner Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Goblin Barrel Miner Electro Wizard

Defense Synergies 2 9

Knight
Electro Wizard Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Electro Wizard Knight Wizard
Wizard
Knight Mini P.E.K.K.A Giant Skeleton Electro Wizard Mega Knight
Goblin Barrel
Giant Skeleton
Wizard Electro Wizard
Miner
Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Wizard Giant Skeleton Mega Knight
Mega Knight
Wizard Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Giant Skeleton Mega Knight
Electro Wizard Mega Knight
Electro Wizard Wizard
Giant Skeleton Electro Wizard Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Giant Skeleton Miner Electro Wizard Mega Knight
Electro Wizard Knight Wizard Giant Skeleton Mega Knight
Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Wizard Giant Skeleton Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Wizard Electro Wizard
Wizard Knight Giant Skeleton Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Mega Knight Knight Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Wizard Miner Mega Knight
Giant Skeleton Mega Knight Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight Electro Wizard
Giant Skeleton Knight Mini P.E.K.K.A Mega Knight
Wizard Electro Wizard
Mini P.E.K.K.A Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight
Giant Skeleton Electro Wizard Mega Knight Knight Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A Giant Skeleton
Mega Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight Wizard
Wizard Mega Knight
Electro Wizard Knight Mini P.E.K.K.A Giant Skeleton
Mega Knight Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Miner Electro Wizard
Giant Skeleton Miner
Knight Giant Skeleton
Wizard Mega Knight
Wizard
Wizard
Wizard
Miner Wizard
Mini P.E.K.K.A Electro Wizard
Miner Knight Wizard Electro Wizard
Wizard
Knight Miner
Wizard
Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard Miner Mega Knight
Giant Skeleton Mega Knight
Wizard
Wizard Mega Knight
Miner Wizard Electro Wizard
Wizard Miner Mega Knight
Miner
Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Miner Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
Wizard
Electro Wizard
Wizard Electro Wizard
Miner Knight Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Miner Electro Wizard Mega Knight
Wizard Mega Knight

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