My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army Sparky
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army
Zap
Dart Goblin Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Dart Goblin Elixir Golem Valkyrie Goblin Barrel Skeleton Army Sparky
The Log
Dart Goblin Elixir Golem Goblin Barrel Skeleton Army Sparky
Earthquake
Elixir Golem Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Elixir Golem Valkyrie Goblin Barrel Skeleton Army Sparky
Fireball
Dart Goblin Elixir Golem Goblin Barrel Skeleton Army Sparky
Poison
Dart Goblin Elixir Golem Skeleton Army Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Elixir Golem Goblin Barrel Skeleton Army Valkyrie Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Elixir Golem Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Goblin Barrel Elixir Golem The Log Sparky Mega Knight
Elixir Golem
Dart Goblin Goblin Barrel The Log Sparky
Valkyrie
Dart Goblin Goblin Barrel Sparky
Goblin Barrel
Dart Goblin Valkyrie Elixir Golem Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
The Log
Dart Goblin Elixir Golem Sparky Mega Knight
Sparky
Dart Goblin Elixir Golem Valkyrie Goblin Barrel Skeleton Army The Log
Mega Knight
Dart Goblin Goblin Barrel The Log

Defense Synergies 0 10

Dart Goblin
Valkyrie Skeleton Army The Log Mega Knight
Elixir Golem
Valkyrie
Dart Goblin The Log Sparky
Goblin Barrel
Skeleton Army
Dart Goblin The Log Sparky
The Log
Dart Goblin Valkyrie Skeleton Army Sparky Mega Knight
Sparky
Valkyrie Skeleton Army The Log
Mega Knight
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie The Log Sparky
Skeleton Army Sparky Dart Goblin Valkyrie The Log Mega Knight
Skeleton Army Sparky Mega Knight Dart Goblin Valkyrie
Skeleton Army Sparky Dart Goblin Valkyrie Mega Knight
Valkyrie Skeleton Army The Log Sparky Mega Knight
Skeleton Army The Log Dart Goblin Valkyrie Mega Knight
Dart Goblin
Dart Goblin Valkyrie The Log Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Dart Goblin Valkyrie Sparky Mega Knight
Dart Goblin Valkyrie Skeleton Army The Log Mega Knight
Dart Goblin
Skeleton Army Sparky Mega Knight Valkyrie The Log
Valkyrie Skeleton Army Sparky Mega Knight Dart Goblin The Log
Skeleton Army Sparky Mega Knight
Skeleton Army The Log Sparky Mega Knight
Sparky Mega Knight Valkyrie Skeleton Army
Valkyrie Mega Knight Dart Goblin Skeleton Army The Log
Valkyrie The Log Dart Goblin Mega Knight
Sparky Dart Goblin
Valkyrie Skeleton Army Mega Knight Dart Goblin The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Sparky
Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Valkyrie The Log Sparky
Valkyrie Skeleton Army Mega Knight The Log Sparky
Valkyrie Skeleton Army Sparky Mega Knight
Dart Goblin
Skeleton Army Sparky Dart Goblin Valkyrie
Mega Knight Valkyrie Skeleton Army Sparky
Mega Knight Valkyrie Skeleton Army The Log Sparky
Dart Goblin Skeleton Army Sparky
Mega Knight Dart Goblin Valkyrie Sparky
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Valkyrie Sparky
Dart Goblin Valkyrie Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Dart Goblin Valkyrie The Log
Valkyrie Mega Knight Dart Goblin The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log Sparky
Dart Goblin The Log
Dart Goblin The Log Sparky
Dart Goblin Valkyrie The Log Sparky
Valkyrie The Log Sparky Mega Knight
Dart Goblin
Dart Goblin The Log Sparky
The Log Dart Goblin
The Log Dart Goblin
Sparky
Dart Goblin Valkyrie The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky Mega Knight
Sparky
Sparky
Dart Goblin The Log Sparky Mega Knight
Dart Goblin Valkyrie The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
The Log Valkyrie Sparky Mega Knight
The Log Dart Goblin Sparky
The Log Sparky Mega Knight
Dart Goblin The Log Sparky
Dart Goblin Sparky
Dart Goblin
Sparky
Dart Goblin The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
The Log Sparky
Dart Goblin Skeleton Army
Dart Goblin
The Log
Dart Goblin Valkyrie Sparky Mega Knight
The Log Dart Goblin
Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky Mega Knight
Sparky
Dart Goblin Sparky Mega Knight

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