My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Demolisher Mirror Goblin Curse Void Goblin Drill Executioner Royal Ghost Bandit Fisherman Electro Wizard Phoenix Magic Archer Lumberjack Mother Witch Graveyard Goblin Machine Sparky Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Knight Valkyrie Wall Breakers Electro Wizard
The Log
Hog Rider Wall Breakers
Earthquake
Hog Rider
Arrows
Wall Breakers
Royal Delivery
Knight Valkyrie Hog Rider Wall Breakers P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wall Breakers Electro Wizard
Poison
Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Valkyrie Hog Rider Freeze Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Knight Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wall Breakers The Log Electro Wizard
Valkyrie
Hog Rider Wall Breakers P.E.K.K.A Electro Wizard
Hog Rider
Knight Valkyrie Freeze The Log Electro Wizard
Wall Breakers
Knight Valkyrie The Log Electro Wizard
Freeze
Hog Rider
P.E.K.K.A
Electro Wizard Valkyrie The Log
The Log
Hog Rider Knight Wall Breakers P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Valkyrie Hog Rider Wall Breakers

Defense Synergies 2 8

Knight
Electro Wizard The Log
Valkyrie
Freeze P.E.K.K.A The Log Electro Wizard
Hog Rider
Wall Breakers
Freeze
Valkyrie Electro Wizard
P.E.K.K.A
The Log Valkyrie Electro Wizard
The Log
P.E.K.K.A Knight Valkyrie Electro Wizard
Electro Wizard
Knight Valkyrie Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Electro Wizard
P.E.K.K.A Knight Valkyrie The Log Electro Wizard
P.E.K.K.A Knight Valkyrie Freeze Electro Wizard
P.E.K.K.A Knight Valkyrie Electro Wizard
Valkyrie P.E.K.K.A The Log
Freeze The Log Valkyrie Electro Wizard
Electro Wizard Freeze
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Freeze The Log
Electro Wizard
P.E.K.K.A Knight Valkyrie Freeze The Log Electro Wizard
Valkyrie Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Freeze P.E.K.K.A The Log Electro Wizard
Knight Valkyrie P.E.K.K.A Electro Wizard
Knight Valkyrie The Log Electro Wizard
Valkyrie Freeze The Log Knight Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Knight Valkyrie The Log
P.E.K.K.A Knight Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Valkyrie
Freeze Electro Wizard
P.E.K.K.A Knight Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie
Freeze P.E.K.K.A Electro Wizard Knight Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Knight Valkyrie
Valkyrie
Electro Wizard Knight Valkyrie Freeze P.E.K.K.A The Log
Valkyrie Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze The Log
The Log Electro Wizard
The Log
Knight Valkyrie Freeze The Log
Valkyrie The Log
Freeze
The Log
The Log Freeze
The Log
Electro Wizard
Knight Valkyrie The Log Electro Wizard
Knight The Log
Freeze
The Log
The Log
The Log
Freeze
The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
Freeze The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Freeze
The Log
Freeze Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Freeze
Electro Wizard
Freeze
The Log
Knight Valkyrie Electro Wizard
The Log
P.E.K.K.A
Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard

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