My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army
Giant Snowball
Bats Archers Dart Goblin Skeleton Army Witch
Zap
Bats Archers Dart Goblin Skeleton Army Witch
Barbarian Barrel
Archers Dart Goblin Valkyrie Skeleton Army Witch
The Log
Archers Dart Goblin Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Archers Skeleton Army Witch
Arrows
Bats Archers Dart Goblin Skeleton Army Witch
Royal Delivery
Bats Archers Dart Goblin Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Fireball
Archers Dart Goblin Skeleton Army Witch
Poison
Bats Archers Dart Goblin Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Dart Goblin Skeleton Army Mini P.E.K.K.A Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Dart Goblin Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mini P.E.K.K.A
Archers
Valkyrie Mini P.E.K.K.A Mega Knight
Dart Goblin
Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Archers Valkyrie Mega Knight
Valkyrie
Bats Archers Dart Goblin Mini P.E.K.K.A Witch
Skeleton Army
Witch
Valkyrie Mega Knight
Mega Knight
Bats Archers Dart Goblin Mini P.E.K.K.A Witch

Defense Synergies 1 18

Bats
Dart Goblin Mini P.E.K.K.A Valkyrie Mega Knight
Archers
Valkyrie Dart Goblin Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Dart Goblin
Bats Archers Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Mini P.E.K.K.A
Bats Archers Dart Goblin Valkyrie Skeleton Army Witch
Valkyrie
Archers Bats Dart Goblin Mini P.E.K.K.A Witch
Skeleton Army
Archers Dart Goblin Mini P.E.K.K.A
Witch
Archers Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats Archers Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin Valkyrie Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Bats Archers Dart Goblin Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Bats Dart Goblin Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Archers Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Archers Witch
Dart Goblin Valkyrie Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Archers Dart Goblin Mini P.E.K.K.A Valkyrie Mega Knight
Bats Archers Dart Goblin Valkyrie Skeleton Army Witch Mega Knight
Bats Archers Dart Goblin Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Bats Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Bats Archers Dart Goblin Skeleton Army Witch
Valkyrie Witch Bats Archers Dart Goblin Mega Knight
Mini P.E.K.K.A Dart Goblin
Valkyrie Skeleton Army Mega Knight Bats Archers Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Archers Witch
Archers Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Mega Knight
Bats Archers Dart Goblin Witch
Mini P.E.K.K.A Skeleton Army Bats Archers Dart Goblin Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Witch
Archers Dart Goblin Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Archers Dart Goblin Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Archers Dart Goblin Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Valkyrie Mega Knight
Bats Dart Goblin Witch
Archers Dart Goblin Witch
Dart Goblin
Dart Goblin
Bats Mini P.E.K.K.A
Dart Goblin Valkyrie
Archers Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin Mega Knight
Bats Mini P.E.K.K.A
Archers Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Valkyrie Witch Mega Knight
Witch
Dart Goblin Witch
Witch Mega Knight
Dart Goblin
Bats Archers Dart Goblin Witch
Bats Dart Goblin Witch
Mini P.E.K.K.A
Dart Goblin Mega Knight
Mega Knight
Bats Archers Dart Goblin Skeleton Army Witch
Archers Dart Goblin Witch
Dart Goblin Mini P.E.K.K.A Valkyrie Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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