My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince Fisherman
Giant Snowball
Cannon Hog Rider Skeleton Army Fisherman
Zap
Cannon Skeleton Army Prince Fisherman
Barbarian Barrel
Cannon Skeleton Army
The Log
Cannon Mini P.E.K.K.A Hog Rider Skeleton Army Prince Fisherman
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Prince P.E.K.K.A Fisherman
Fireball
Cannon Hog Rider Skeleton Army Fisherman
Poison
Cannon Skeleton Army Fisherman
Lightning
Cannon Mini P.E.K.K.A Prince Fisherman
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fisherman Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Skeleton Army Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Hog Rider The Log
Hog Rider
The Log Mini P.E.K.K.A Prince
Skeleton Army
Prince
Hog Rider The Log
P.E.K.K.A
The Log Fisherman
The Log
Hog Rider Mini P.E.K.K.A Prince P.E.K.K.A Fisherman
Fisherman
P.E.K.K.A The Log

Defense Synergies 4 10

Cannon
The Log Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A
The Log Cannon Skeleton Army Fisherman
Hog Rider
Skeleton Army
Cannon Mini P.E.K.K.A Prince The Log
Prince
The Log Cannon Skeleton Army Fisherman
P.E.K.K.A
The Log Fisherman
The Log
Cannon Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Army Fisherman
Fisherman
Mini P.E.K.K.A Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Cannon Prince The Log Fisherman
Cannon Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Fisherman
Cannon Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Fisherman
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log
Skeleton Army The Log Cannon
Cannon
Cannon P.E.K.K.A The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince Fisherman
Skeleton Army Cannon Mini P.E.K.K.A Prince Fisherman
Skeleton Army Cannon The Log Fisherman
Cannon Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log
Skeleton Army Cannon Mini P.E.K.K.A Prince P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Cannon Prince
Skeleton Army Cannon Mini P.E.K.K.A Prince P.E.K.K.A The Log Fisherman
Cannon Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Fisherman
Cannon Skeleton Army Prince The Log Fisherman
The Log Cannon Fisherman
Mini P.E.K.K.A P.E.K.K.A Cannon Prince Fisherman
Skeleton Army Cannon Mini P.E.K.K.A Prince P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Fisherman
Mini P.E.K.K.A Prince The Log Fisherman
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Prince The Log Fisherman
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log Fisherman
P.E.K.K.A Cannon Mini P.E.K.K.A Skeleton Army Prince Fisherman
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince Fisherman
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince The Log
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Cannon
Cannon Skeleton Army
Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A The Log Fisherman
Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman
The Log
Prince The Log
The Log
The Log
The Log
The Log Fisherman
Mini P.E.K.K.A Prince Fisherman
Prince The Log Fisherman
The Log Fisherman
Fisherman
Prince The Log Fisherman
The Log
The Log
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Prince The Log Fisherman
The Log
Prince The Log
Prince The Log Fisherman
The Log
The Log
Fisherman
The Log Fisherman
Prince The Log Fisherman
The Log Fisherman
Mini P.E.K.K.A
The Log
P.E.K.K.A Prince
The Log
Skeleton Army Prince
The Log
Mini P.E.K.K.A Prince
The Log
Prince P.E.K.K.A
The Log
Prince The Log
Prince P.E.K.K.A

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