My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Guards Sparky
Giant Snowball
Archers Furnace Royal Hogs Guards
Zap
Archers Furnace Royal Hogs Guards Sparky
Barbarian Barrel
Archers Furnace Royal Hogs Guards Magic Archer Sparky
The Log
Archers Furnace Royal Hogs Guards Sparky
Earthquake
Archers Furnace Royal Hogs Guards
Arrows
Archers Furnace Royal Hogs Guards
Royal Delivery
Archers Royal Hogs Guards Magic Archer Sparky
Fireball
Archers Furnace Royal Hogs Magic Archer Sparky
Poison
Archers Furnace Royal Hogs Guards Magic Archer Sparky
Lightning
Furnace Magic Archer Sparky
Rocket
Furnace Royal Hogs Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Tornado Fireball Furnace Magic Archer Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Tornado Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs
Fireball
Tornado Royal Hogs Magic Archer Sparky
Furnace
Royal Hogs Sparky
Royal Hogs
Archers Fireball Furnace Guards Magic Archer
Guards
Royal Hogs
Tornado
Fireball Magic Archer Sparky
Magic Archer
Tornado Fireball Royal Hogs
Sparky
Tornado Fireball Furnace

Defense Synergies 3 9

Archers
Furnace Guards Tornado
Fireball
Tornado
Furnace
Archers Guards Tornado Magic Archer
Royal Hogs
Guards
Archers Furnace Magic Archer Sparky
Tornado
Fireball Magic Archer Sparky Archers Furnace Sparky
Magic Archer
Tornado Furnace Guards
Sparky
Tornado Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer Sparky
Sparky Furnace
Furnace Tornado Sparky Archers
Sparky Furnace Guards
Fireball Tornado Sparky
Fireball Tornado Archers Furnace Guards Magic Archer
Furnace Tornado Archers Fireball Magic Archer
Fireball Magic Archer Sparky
Sparky Furnace Tornado
Guards Tornado Archers Sparky
Archers Guards Fireball Furnace Tornado Magic Archer
Archers Fireball Furnace Tornado Magic Archer
Furnace Sparky Fireball Guards
Fireball Sparky Furnace Guards Tornado Magic Archer
Sparky Furnace
Tornado Fireball Furnace Sparky
Sparky Fireball Furnace Tornado
Fireball Archers Furnace Guards Tornado Magic Archer
Furnace Tornado Archers Fireball Guards Magic Archer
Sparky Tornado
Archers Fireball Furnace Guards Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Furnace Sparky
Fireball Archers Magic Archer
Guards Furnace Sparky
Guards Fireball Tornado Sparky
Guards Sparky
Fireball Furnace Archers Tornado Magic Archer
Guards Sparky Archers Fireball Furnace
Sparky
Fireball Tornado Magic Archer Sparky
Guards Sparky
Guards Sparky
Fireball Guards Tornado
Fireball Guards Sparky
Archers Fireball Furnace Magic Archer Sparky
Guards Sparky Archers Fireball Furnace Tornado Magic Archer
Archers Fireball Magic Archer Sparky
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards Sparky
Fireball Tornado Magic Archer
Fireball Magic Archer Sparky
Fireball Guards Sparky
Fireball Furnace Magic Archer Sparky
Fireball Furnace Tornado Magic Archer
Archers Furnace Tornado Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball Tornado
Fireball Guards Tornado Sparky
Fireball Tornado Magic Archer Sparky
Fireball Archers Tornado Magic Archer
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Furnace Magic Archer Sparky
Fireball Furnace Magic Archer Sparky
Magic Archer Fireball Furnace Sparky
Fireball Tornado Sparky
Sparky
Archers Fireball Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball Magic Archer Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Fireball Furnace Magic Archer Sparky
Fireball Tornado Magic Archer Sparky
Fireball Tornado Magic Archer Sparky
Fireball Tornado Magic Archer Sparky
Archers Fireball Furnace Tornado Magic Archer Sparky
Fireball Guards
Fireball Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Archers Fireball Guards Magic Archer
Fireball Archers Tornado Magic Archer
Fireball
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Tornado Sparky
Sparky
Fireball Guards Tornado Magic Archer Sparky
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer Sparky
Sparky
Fireball Sparky

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