My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Ice Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Executioner Ice Wizard Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Executioner Ice Wizard Sparky
Fireball
Firecracker Elixir Golem Battle Healer Executioner Ice Wizard Sparky
Poison
Firecracker Elixir Golem Battle Healer Executioner Ice Wizard Sparky
Lightning
Battle Healer Executioner Ice Wizard Sparky
Rocket
Battle Healer Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Executioner Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Ice Wizard Battle Healer Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Sparky Mega Knight
Elixir Golem
Firecracker Battle Healer Mirror Executioner Ice Wizard Sparky
Battle Healer
Elixir Golem Executioner Firecracker Mirror Ice Wizard Sparky
Mirror
Firecracker Elixir Golem Battle Healer Sparky
Executioner
Battle Healer Elixir Golem Mega Knight
Ice Wizard
Elixir Golem Battle Healer
Sparky
Firecracker Elixir Golem Battle Healer Mirror
Mega Knight
Firecracker Executioner

Defense Synergies 1 13

Firecracker
Battle Healer Mirror Ice Wizard Mega Knight
Elixir Golem
Battle Healer
Mirror Firecracker Executioner Ice Wizard Sparky
Mirror
Battle Healer Firecracker Executioner Ice Wizard Sparky Mega Knight
Executioner
Battle Healer Mirror Mega Knight
Ice Wizard
Firecracker Battle Healer Mirror Mega Knight
Sparky
Battle Healer Mirror
Mega Knight
Firecracker Mirror Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Sparky
Sparky Firecracker Battle Healer Executioner Ice Wizard Mega Knight
Sparky Mega Knight Executioner Ice Wizard
Sparky Firecracker Ice Wizard Mega Knight
Firecracker Battle Healer Sparky Mega Knight
Firecracker Executioner Ice Wizard Mega Knight
Firecracker Executioner Ice Wizard
Battle Healer Sparky Mega Knight
Sparky Ice Wizard
Firecracker Battle Healer Ice Wizard Sparky Mega Knight
Executioner Ice Wizard Firecracker Mega Knight
Executioner Firecracker Ice Wizard
Sparky Mega Knight Battle Healer Ice Wizard
Executioner Sparky Mega Knight Firecracker
Sparky Mega Knight
Sparky Mega Knight
Sparky Mega Knight Firecracker Executioner
Mega Knight Firecracker Battle Healer Executioner Ice Wizard
Executioner Firecracker Battle Healer Ice Wizard Mega Knight
Sparky
Mega Knight Firecracker Battle Healer Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Sparky
Firecracker Battle Healer Executioner Mega Knight
Mega Knight Battle Healer Sparky
Mega Knight Battle Healer Sparky
Battle Healer Executioner Sparky Mega Knight
Firecracker Executioner Ice Wizard
Sparky Battle Healer Ice Wizard
Mega Knight Battle Healer Sparky
Mega Knight Firecracker Sparky
Sparky
Mega Knight Sparky
Mega Knight
Mega Knight Executioner Sparky
Firecracker Executioner Sparky Mega Knight
Sparky Firecracker Battle Healer Executioner
Executioner Mega Knight Firecracker Battle Healer Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Executioner Ice Wizard
Sparky
Firecracker Sparky
Executioner Firecracker Sparky Mega Knight
Firecracker Executioner Ice Wizard
Firecracker Executioner Sparky
Firecracker Executioner Ice Wizard
Firecracker
Sparky
Firecracker Sparky
Firecracker Executioner
Firecracker Executioner Sparky
Firecracker
Firecracker Sparky
Firecracker Executioner Sparky
Firecracker Executioner Sparky Mega Knight
Sparky
Sparky
Firecracker Executioner Sparky Mega Knight
Firecracker Mega Knight
Sparky Mega Knight
Sparky
Firecracker Executioner Ice Wizard Sparky Mega Knight
Firecracker Executioner Ice Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Executioner Ice Wizard Sparky
Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Executioner Ice Wizard
Firecracker Executioner Sparky Mega Knight
Firecracker Executioner
Sparky
Firecracker Executioner Sparky Mega Knight
Firecracker Sparky
Firecracker Executioner
Firecracker Executioner Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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