My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army Inferno Dragon
Giant Snowball
Goblin Curse Skeleton Army Inferno Dragon
Zap
Firecracker Inferno Tower Goblin Curse Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Wizard Goblin Curse Skeleton Army
The Log
Firecracker Goblin Curse Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Goblin Curse Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army Inferno Dragon
Fireball
Firecracker Inferno Tower Wizard Skeleton Army Inferno Dragon
Poison
Firecracker Inferno Tower Wizard Goblin Curse Skeleton Army
Lightning
Inferno Tower Wizard Inferno Dragon
Rocket
Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Firecracker Skeleton Army Inferno Dragon Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Firecracker Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Inferno Dragon Mega Knight
Inferno Tower
Wizard
Mega Knight
Goblin Curse
The Log
Skeleton Army
The Log
Goblin Curse Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Wizard The Log

Defense Synergies 3 12

Firecracker
The Log Inferno Tower Skeleton Army Mega Knight
Inferno Tower
Skeleton Army The Log Firecracker Mega Knight
Wizard
Skeleton Army The Log Mega Knight
Goblin Curse
Skeleton Army
Inferno Tower Firecracker Wizard The Log Inferno Dragon
The Log
Firecracker Inferno Tower Wizard Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Mega Knight
Firecracker Inferno Tower Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Inferno Dragon Firecracker Goblin Curse The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight Goblin Curse Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Firecracker Goblin Curse Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Mega Knight
Inferno Tower Inferno Dragon Firecracker Wizard Goblin Curse
Inferno Tower The Log Mega Knight
Inferno Tower Inferno Dragon Goblin Curse Skeleton Army
Skeleton Army Firecracker Inferno Tower Mega Knight
Goblin Curse Skeleton Army Firecracker Wizard The Log Mega Knight
Inferno Tower Inferno Dragon Firecracker Wizard Goblin Curse
Inferno Tower Skeleton Army Mega Knight Wizard Goblin Curse The Log
Wizard Skeleton Army Mega Knight Firecracker Goblin Curse The Log
Inferno Tower Skeleton Army Inferno Dragon Goblin Curse Mega Knight
Inferno Tower Skeleton Army Goblin Curse The Log Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Skeleton Army
Mega Knight Firecracker Wizard Skeleton Army The Log
Wizard The Log Firecracker Goblin Curse Inferno Dragon Mega Knight
Inferno Tower Goblin Curse Inferno Dragon
Wizard Skeleton Army Mega Knight Firecracker Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Firecracker Wizard The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Inferno Tower The Log
Skeleton Army Mega Knight Inferno Tower The Log
Inferno Tower Goblin Curse Skeleton Army Inferno Dragon Mega Knight
Firecracker Wizard Goblin Curse
Skeleton Army Inferno Tower
Inferno Tower Mega Knight Goblin Curse Skeleton Army Inferno Dragon
Mega Knight Firecracker Inferno Tower Skeleton Army The Log Inferno Dragon
Inferno Tower Goblin Curse Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Inferno Tower Wizard Goblin Curse
Wizard Firecracker Goblin Curse Skeleton Army Mega Knight
Inferno Tower Skeleton Army Firecracker The Log Inferno Dragon
Mega Knight Firecracker Inferno Tower Wizard Goblin Curse The Log Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Goblin Curse The Log
The Log
Firecracker The Log
Wizard Firecracker Goblin Curse The Log Mega Knight
Firecracker Wizard Goblin Curse
Firecracker Wizard The Log
The Log Firecracker Wizard Goblin Curse
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard Goblin Curse
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Goblin Curse The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker Goblin Curse The Log Wizard Mega Knight
Inferno Dragon
Firecracker The Log Wizard
Wizard The Log Mega Knight
Firecracker Goblin Curse The Log
Firecracker Wizard Goblin Curse
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard Goblin Curse The Log
Skeleton Army
Firecracker Wizard Goblin Curse
The Log
Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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